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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
211865
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Senior Animator - A-Team


Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Team Overview:

Meet the A-Team: an innovative Character Animation Research Team based in Vancouver, British Columbia, with talented remote members spread across North America.

We are a cross-functional, applied R&D team, strategically positioned in EA to drive and disrupt the future of character animation technology. We are a self-motivated, collaborative team, empowered to constantly explore and leverage the latest innovations across the fields of animation, rigging, physics, and machine learning. Our technology has been used to create next-generation gameplay realism across EA titles including FC, Madden, NHL, UFC, Battlefield, and many others.  

Join us in shaping the future of how games are made!

Senior Animator 

We are searching for a talented and experienced Senior Animator to join the A-Team. Our ideal candidate is, like us, passionate about advancing games in a collaborative environment with a team of veteran developers. The ideal candidate will possess a strong problem-solving mentality and be fearless in the face of new technologies and tools. You will be responsible for driving the design and development of animator-first DCC tools and Machine Learning initiatives. This includes providing guidance & imagining the future of industry leading animation tools & workflows, crafting high quality animations, and building prototypes to showcase the awesome innovations we develop. This is not a rigging position.

Location: 

Vancouver or remote in North America

You will...

  • Work side-by-side with engineers to develop new animation solutions across DCC and Machine Learning.

  • Design and implement cutting edge animation tools/pipelines for animators and designers in the digital content creation space.

  • Work side-by-side with UX designers to guide the UX of these tools, in service of the broader animation community.

  • Provide visual feedback on R&D projects in other focus areas, including procedural runtime systems and rigging.

  • Review the animation results generated by AI models, and provide feedback for areas of improvement.

  • Collaborate with partner game teams to solve unique animation challenges.  

  • Design and create high quality technical demos utilizing our team’s technology.

  • Be a leader in the animation community at EA by working with partner game teams to teach our new animation systems and tools, and communicate feedback.

  • Coordinate with QA to validate and maintain the high quality of our animation systems.

  • Create and maintain documentation and tutorials to educate others about our team’s unique technologies.

  • Report directly to the A-Team Animation Director to take advantage of any opportunities you find.

Ideally you will have…

  • 5+ years of experience in AAA game development.

  • Experience creating high-quality character animation for gameplay and cinematic sequences.

  • Experience implementing animation systems directly in-engine, such as state machines, motion matching, and procedural solutions in shipped titles.

  • Experience in building animation tools and scripts in DCC applications.

  • Strong understanding of animation principles and anatomy.

  • Experience developing and maintaining animation pipelines and workflows.

  • Experience with motion capture and retargeting workflows.

  • Proficiency with industry-standard tools such as Autodesk Maya, MotionBuilder, or equivalent.

  • Experience collaborating closely with designers, engineers, and artists.

  • Strong problem-solving skills with the ability to quickly identify and resolve issues.

Bonus:

  • Experience in Motion Matching  and/or Interaction systems. 

  • Experience troubleshooting and debugging runtime animation systems.

  • Experience with web technologies in tool creation or pipeline development;

  • A strong drive to create high-quality tools and workflows that empower others and improve productivity.

  • Thrive in a team environment, pushing boundaries and driving innovation together.

  • Committed to expanding knowledge and skills, constantly bringing fresh ideas and inspiration to your work.

  • Passion for making games look and play great.


Portfolio:

  • All submissions must include a portfolio showing personal and professional artwork.

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $111,600 - $152,800 CAD


À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.