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General Information

Locations: Offsite - Indiana, Indiana, United States of America 
Role ID
213897
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Game Designer - Madden NFL

Please note:

 *This role requires on-site (hybrid) work from our Orlando studio. 

 **This role requires extensive knowledge of college football and/or deep familiarity with the Madden video game franchise.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FC Soccer, NHL® hockey, and EA SPORTS UFC.

As a Game Designer, you will work directly on the team responsible for writing and product owning feature designs for upcoming releases. Reporting to the Design Director, the Game Designer will be responsible for shepherding large features across all aspects of our games live service elements.

Responsibilities:

Oversee design vision and implementation, collaborating directly with designers, producers, programmers, artists, and other cross-functional members of game development teams.

Lead the creation of features and programs to engage users and meet KPI goals.

Develop the vision and lead a set of features or a large subsection of the game or of the live service.

Work with PMs on qualitative and quantitative metrics to help support and guide feature direction.

Use the combination of data insights, user research and design intuition to design features that grow the live services of our games

Support the creative vision as set by the Creative Director and Product Managers

Establish a depth of knowledge across existing systems, being able to oversee the entire suite of live service features and train/support junior members of the team on them.

Determine experience goals for designs, and tune features to meet those goals.

Be an active member of the development team using inclusive collaborative frameworks with diverse teams to decide on goals and establish the stories players want to tell within a given release

Collaborate with all team disciplines, including artists, testers, economy, engineers and producers to get support from the team and guide a project from initial design to final production.

Become an expert on the game and our community, drawing from our large, varied player base and our past games to make and defend intelligent design choices going forward.

Qualifications:

At least 5 years of game design experience on a video game development team, or the ability to demonstrate equivalent knowledge

At least 2 years of real experience in an active live service game.

Demonstrated understanding of Live Service games as an interconnected web of systems that make up the entire player experience - including the ability to predict how changes in one system will affect the entire experience

Excellent creative, analytical and organization skills 

Demonstrated ability to write and relentlessly maintain detailed design documentation.

In-depth understanding of UI/UX and its relationship to system design

Ability to create designer wireframes & mocks to effectively communicate your designs

Experience with designing features to target Engagement, Retention or Monetization goals

Experience with sports games as a designer or a passionate player.

Desirable Skills:

Knowledge or passion for American Football + single player Modes within Madden, College or other sports games

Bachelor's Degree or equivalent.

Expertise with MS suite (Word, Excel, PowerPoint), Google Docs, Sheets, Slides, Miro, Visio, JIRA, and online collaboration suites such as Confluence.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES

  • California (depending on location e.g. Los Angeles vs. San Francisco)
    • $85,800 - $130,800 USD
  • Jersey City, NJ
    • $85,800 - $118,600 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.