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General Information

Locations: Los Angeles - Chatsworth, California, United States of America 
  • Location: Vancouver - Great Northern Way
  • State: British Columbia
  • Country: Canada


Role ID
215700
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The Opportunity

Respawn Entertainment is seeking an Animator to join the Apex Legends team, focusing on gameplay and Enemy AI animation. In this role, you will create dynamic, responsive animations that bring AI-driven characters, creatures, and gameplay encounters to life. Your work will directly influence how players experience combat, traversal, and interactions, delivering gameplay that feels intuitive, readable, and impactful.

Working closely with Design, Engineering, Technical Animation, AI, and Art, you will develop animation systems that support engaging gameplay while ensuring enemy behaviors communicate clearly and enhance the overall player experience.

Responsibilities

·       Create high-quality gameplay animations for AI-controlled characters, enemies, creatures, bosses, and interactive gameplay systems.

·       Develop animation sets that support a wide range of AI behaviors, including combat, navigation, traversal, reactions, abilities, and environmental interactions.

·       Partner closely with AI Engineers, Gameplay Engineers, Designers, and Technical Animators to build responsive animation systems that support gameplay goals.

·       Ensure enemy animations clearly communicate intent, timing, attack windows, and gameplay readability to players.

·       Collaborate with VFX, Audio, and Art teams to create immersive and believable gameplay encounters.

·       Iterate on animations based on playtesting, gameplay balancing, and player feedback.

·       Troubleshoot animation implementation issues while maintaining high visual quality and runtime performance.

Qualifications

·       3 + years of professional animation experience in AAA game development.

·       Experience creating gameplay animations for AI-driven characters, enemies, NPCs, or creatures on shipped titles.

·       Strong understanding of gameplay animation principles, including responsiveness, anticipation, readability, and player feedback.

·       Experience collaborating with AI, Gameplay, and Engineering teams throughout development.

·       Strong proficiency with Maya or similar professional animation tools.

·       Experience implementing animation within modern game engines.

·       Solid understanding of animation state machines, blend spaces, locomotion systems, IK/FK workflows, and gameplay integration.

·       Excellent communication, collaboration, and problem-solving skills.

Nice to Have

·    Experience developing animation for multiplayer action games or live service titles.

·    Experience with procedural animation systems and runtime animation techniques.

·    Motion capture editing and cleanup experience.

·    Familiarity with Unreal Engine, Frostbite, or proprietary game engines.

·    Experience animating non-human characters, creatures, or highly stylized movement systems.

·    Passion for action games, competitive shooters, and creating memorable gameplay moments.

What You’ll Bring

·       A passion for creating gameplay-first animation that enhances both player experience and game feel.

·       Strong artistic judgment combined with a deep understanding of technical gameplay systems.

·       The ability to balance animation quality with gameplay responsiveness and clarity.

·       A collaborative mindset and enthusiasm for solving complex gameplay challenges across disciplines.

·       A commitment to delivering polished, engaging experiences that make every encounter feel dynamic and rewarding.

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $92,900 - $129,200 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco)
    • $104,400 - $157,400 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.


For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.