- Sede: Orlando
- Stato:
- Paese: United States of America
- Sede: Victoria
- Stato:
- Paese: Canada
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.
As an Animation Engineer, you will be responsible for designing and implementing technical animation solutions to support networked game mechanics for a fast paced, action oriented multiplayer sports game. You will be a key contributor in solving the animation challenges represented by a fast paced, low input latency, sim-driven, contact sports game.
Your Responsibilities:
Architect and implement animation strategies for time sensitive gameplay mechanics in a responsive, action oriented multiplayer game in collaboration with engineers, animators, and designers.
Work with engineering teams to identify and implement core animation systems and gameplay features.
Work directly with animators to debug and optimize animation workflows.
Actively share domain knowledge, teach and mentor engineers within their team.
Design, implement and document technology and strategies to facilitate the development of games mechanics in a multiplayer environment by other team members.
Own features and collaborate with team members to solve problems efficiently.
Your Qualifications
8+ years experience in software development with a strong C++ focus and proficiency in C#.
Shipped action games as a key contributor in animation pipelines and associated systems, such as: melee combat, sports or sports adjacent.
Familiarity with runtime inverse-kinematic systems.
Experience developing in and debugging multi-threaded/concurrent/simultaneous multiplayer architectures.
Pragmatic approach to problem solving.
Experience with Visual Studio and knowledge of the debugging tools and profilers.
Bonus: