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Informazioni generali

Località: Kirkland, Washington, United States of America 
  • Sede: Kirkland
  • Stato:
  • Paese: United States of America


ID del ruolo
206542
Tipo di dipendente
Temporary Employee
Studio/Reparto
EA Studios - CAP Central
Modalità di lavoro flessibile
Off Site

Descrizione e requisiti

Siamo un team globale di creatori, narratori, tecnologi, creatori di esperienze, innovatori e molto altro ancora. Crediamo che giochi ed esperienze straordinarie partano da squadre tanto diverse quanto i giocatori e le community per cui lavoriamo. A Electronic Arts, l'unico limite è la tua immaginazione.

Welcome to EA, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. We create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. We are looking for an Environment Artist II to join a new multi-genre third person open world game team. The ideal candidate is someone who has extensive world building and object modeling experience and can support development across both disciplines as needed.

Responsibilities:

● You will work closely with studio leadership to create 3D levels and assets based on visual, technical and gameplay requirements

● You will ensure all asset types have established budgets and are optimized for the engine

● Active participant in team discussions, critiques and reviews

● Perform as an important contributor of the world production process to create believable and engaging environments .

● You will actively share progression and knowledge within area of expertise and influence related disciplines

● Active participant in team discussions, critiques and reviews

● You will have the ability to keep your team updated on your work when operating remotely.

● You will own your work, able to balance artistic direction and technical constraints

Qualifications:

● Minimum 7+ years of experience combined as an Environment Artist and Object Modeler in game development

● Strong understanding of scene composition, layout, materials, color, and lighting

● Ability to balance art quality and performance optimizations

● A passion for video games