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Informazioni generali

Località: Stockholm, Stockholm County, Sweden 
  • Sede: Guildford
  • Stato:
  • Paese: United Kingdom

  • Sede: Vancouver
  • Stato:
  • Paese: Canada

  • Sede: Orlando
  • Stato:
  • Paese: United States of America


ID del ruolo
208502
Tipo di dipendente
Regular Employee
Studio/Reparto
CTO - Frostbite
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Frostbite

Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing innovative game engine features that are supported by outstanding content creation tools for HD & mobile games. Games that are developed with Frostbite span Sports, Racing, RPG, Shooters and many other game genres. We are honoured to have thousands of EA game developers all over the world use Frostbite to create some of the most amazing games and player experiences in the industry.

This role is focused on the technical alignment of future and current work being developed and delivered to Battlefield from all the activities within Frostbite. This role is critical in ensuring the flow of code and changes to Battlefield is a deliberate and managed system with a clear understanding of the risks, quality and features of each release. Driving for more frequent, quickly integrated and low-risk releases for Battlefield.

Responsibilities

  • You will be empowered and accountable for understanding and managing the Frostbite engine delivery for Battlefield in terms of features, cadence, quality and risk:

  • Accountable for a team you will drive the building of systems and processes and align our teams on how code and data will flow between Frostbite and Battlefield.

  • Accountable for domain’s estimation accuracy, software delivery quality and maintainability, automation strategy and the technical elements of the gate processes.

  • Ensure that the Frostbite team leaders align our technical direction and roadmap with the Battlefield game TDs.

  • Working with the GTDs in Sports and Skate Vertical as well as the Core and Services verticals to ensure that key architectural changes are aligned across all games.

  • Working with the Subject Matter Experts and domain TDs in the Battlefield Vertical to ensure we have Frostbite briefs, designs and plans that deliver on all partner needs. Further working with the GTDs in other parts of Frostbite to ensure they are delivering designs that work for Battlefield.

  • Ensure our testing approach is effective in catching issues before our partners and improving over time. 

  • Ensure that our technical debt is understood and plans are in place to be prioritised against feature and support work. This includes negotiating the deprecation of technology and the reduction of divergence in partnership with games.

  • Ensure that our team's productivity, tools and systems are improving over time.

  • Ensure the effectiveness of research/prototype work necessary to achieve desired outcomes and evolve our technology (working with GTDs, TDs, the Head of Engine Development, and the Directors of Engine Development and Battlefield). 

  • Responsible for mentoring and growing the next level of technical leaders.

Qualifications

  • 15+yr of experience in the development of game engines and/or AAA game development.

  • 5+ years of experience in a technical leadership position.

  • Hands-on experience with C, C++ programming for x86, Arm64, as well as HLSL or other GPU shader programming languages

  • Proven track record of navigating complex development environments and working closely with stakeholders to guide architectural decisions.

  • Ability to provide positive, consistent, thoughtful, and reassuring leadership through all aspects of change management within a fast-paced, global, agile software development environment.

  • Openness to occasional domestic and international travel.

Bonus Qualifications

  • Strong knowledge of DCC tools from Autodesk (e.g. Maya), SideFX (e.g. , Houdini), and Adobe (e.g. Substance tools).





Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico con il nostro programma di benefit, concentrandoci sul benessere fisico, emotivo, finanziario, professionale e comunitario per supportare una vita equilibrata con ferie pagate e congedo per genitori, oltre che a giochi gratuiti e molto altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.