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Informazioni generali

Località: Vancouver, British Columbia, Canada 
  • Sede: Vancouver - Great Northern Way
  • Stato:
  • Paese: Canada

  • Sede: Offsite - Canada BC
  • Stato:
  • Paese: Canada

  • Sede: Vancouver
  • Stato:
  • Paese: Canada


ID del ruolo
201184
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - Ripple Effect
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Siamo un team globale di creatori, narratori, tecnologi, creatori di esperienze, innovatori e molto altro ancora. Crediamo che giochi ed esperienze straordinarie partano da squadre tanto diverse quanto i giocatori e le community per cui lavoriamo. A Electronic Arts, l'unico limite è la tua immaginazione.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.

Our Values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone’s ideas are heard. 

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013. We created Battlefield 2042’s Portal, and have supported DICE on every Battlefield game since Battlefield 4.

Now, we’re looking for new team members to help us craft the next Battlefield. 

We are looking for a Lead Character Artist like you, who is passionate about creating high quality, realistic characters and is keen to lead a team of artists. You will report to our Studio Line Director of Art who is based in Los Angeles. We are considering on-site and hybrid working options in Vancouver.

What you’ll do:

  • Sculpt high-resolution characters
  • Create clean game topology, UV’s and textures
  • Collaborate with Production to manage the character art team’s daily activities
  • Support character design
  • Work with Art Director to drive and maintain high visual quality of character models
  • Partner with engineers and tech artists to develop an character art pipeline
  • Mentor the internal and external character teams through verbal and written feedback
  • Deliver feedback to outsourcing partners

What we are looking for:

  • 5+ years of character lead experience within a game production environment
  • Experience with anatomy, weight and silhouette
  • Maya or similar 3D modeling software skills
  • Expert sculpting skills using Zbrush
  • Experience of PBR texture/material workflows
  • Experience with Marvelous designer
  • Experience with photogrammetry
  • Understanding of rigging and skinning
  • Military gear & hardware knowledge is a bonus
  • Experience with collaboration with other artists, designers, and programmers

Next Steps

The following are required as part of the application process:

  • Apply online with resume
  • Provide web link on resume for online portfolio (required)
  • As part of the application process, we may ask you to complete an art test

#LI-Hybrid, #FlexibleWork