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Informazioni generali

Località: Redwood City, California, United States of America 
  • Sede: Redwood City
  • Stato:
  • Paese: United States of America

  • Sede: Vancouver
  • Stato:
  • Paese: Canada


ID del ruolo
209829
Tipo di dipendente
Regular Employee
Studio/Reparto
Marketing
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

About the Team: 

At our core, Electronic Arts is a game maker connecting hundreds of millions of players globally to some of the world's greatest games. The EAX team is crucial to creating that connection through products that grow and engage our community of players. Some of our work includes: EA PLAY, our multi-platform subscription for PC, PS4, Xbox One and Steam; the EA desktop app, EA's direct-to-consumer PC games platform; and a host of other consumer experiences and strategies, all with the goal of engaging players across platforms and within our games.

The Player Connection team within EAX exists to partner with studio teams across EA to create welcoming, engaging, and meaningful social experiences for players. You will report to the VP of Product Development, where you will lead a cross-disciplinary team to design and build social systems to meaningfully connect players. Come join us! We're hiring a Director of Social/Game Design to join and lead EA's Player Connection team.

The Opportunity Ahead: 

As a Director leading the Player Connection team, your skills and expertise will be invaluable as we aim to more meaningfully connect a diverse range of players across the entire EA portfolio. You'll empower the team to re-imagine how players socialize, connect, collaborate, and play together. Working with studios and teams across EA, you will leverage your wealth of expertise and cross-functional acumen to lead strategy and implementation of the best social experiences across the EA portfolio. You have a depth of industry experience with an emphasis on social design and are energized by tackling nuanced player problems that don't fit neatly into a single category.

Responsibilities:

  • Lead a cross-disciplinary team including production, game design, and user research to research, design, and innovate cohesive social strategies and features

  • In partnership with the VP, proactively identify internal opportunities for studio partnerships, social features and requirements

  • Engage with studio leadership to build enterprise-wide visibility for the Social Design Consultation offering while ensuring executive agreement

  • Establish clear goals and metrics of success against which the team can execute and deliver

  • Recognize and surface important social design trends, both within and outside of the games industry to guide long-term strategy

  • Develop materials and collateral to communicate case studies, value proposition and work-in-progress to be consumed at the executive level

  • Work with partners to improve our social offerings through playtesting and feedback, promoting a data-informed and iterative process

  • Embrace and advocate for the social needs and expectations of diverse audiences and explore new ways of promoting positive social engagement

Qualifications:

  • 10+ years of experience in the video game industry

  • Prior team leadership experience, ideally managing cross-disciplinary teams

  • Experience developing social platforms, social game mechanics, or other relevant products that connect people to one another

  • Prior experience in a consultative role or similar, driving adoption of products and services across multiple studios and stakeholders

  • Knowledge of UX and/or UI design with an understanding of the user experience

  • Expertise in social experiences that bring users and user generated content (UGC) together in new and unexpected ways

  • Proficiency in multiple design tools (eg. Sketch, Figma, Miro, Adobe Suite, etc.)

  • A strong interest in multiplayer design for PC and console games



Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico per i nostri programmi di benefit, enfatizzando il benessere fisico, emotivo, finanziario, lavorativo e collettivo a sostegno di una vita equilibrata. I nostri pacchetti sono pensati per soddisfare le esigenze locali e possono includere copertura sanitaria, assistenza per la salute mentale, risparmi per la pensione, permessi retribuiti, congedi familiari, giochi gratuiti e altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.