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Informazioni generali

Località: Orlando, Florida, United States of America 
ID del ruolo
211390
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - SPORTS
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

3D ART GENERALIST II


EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video game franchises, including Madden NFL football, College FootballEA SPORTS FC soccer, NHL® hockey, NBA Live, and EA SPORTS UFC.


EA SPORTS Artists are a global community of content creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences.


Together, we combine visual art and technical art to create amazing games for hundreds of millions of sports fans, working across multiple genres and art styles. As part of the EA SPORTS development teams, we encompass characters, worlds, lighting, project management, technical art, and visual effects. We are a diverse group that encourages team members to bring their unique perspectives and crafts to the table.


Sculpting the likeness of an athlete, building massive environments, populating them with coaches, fans, buildings, trees and props – our art team has the ultimate goal of creating fun, immersive, and exciting characters and worlds for our players to experience.


As a 3D Art Generalist II you will work with both internal and external teams of the Character, World/Environment, Lighting, and VFX domains to deliver diverse and engaging characters, worlds, and gameplay levels for our players. You will collaborate closely with Art Directors, Craft Directors, Designers, and Engineers to help develop both the visual and gameplay experiences – according to the goals of each.

This is a full-time role on location in our Orlando, FL studio.


Your Responsibilities:

  • Creating high-quality benchmark content of all scales from an individual player head sculpt to entire stadiums/arenas

  • Deconstruct concept art, reference imagery, and style guides into efficient asset lists, considering opportunities for reuse and modularization

  • Explore, recommend, and implement new techniques, tools, and workflows that improve quality and efficiency

  • Coordinate with external developers to deliver game ready assets

 

Your Qualifications

  • 3 or more years of production experience with 3d asset creation 

  • Proficient high fidelity modeling skills in Maya or similar, along with ability to paint photorealistic surfaces using Zbrush and Substance Painter

  • Able to customize node-based shaders to meet visual/technical requirements

  • Well versed in assessing scope, making recommendations, and providing solid estimates.

  • Able to develop new workflows and processes that improve quality and efficiency through a combination of simple scripting and procedural applications like Houdini, Substance Designer, Unreal Blueprints, etc

  • Able to Motivate, teach, and mentor teammates by establishing best practices, visual targets, training, and documentation

  • Experience engaging with external developers through documentation, instruction, and coordinated reviews

 

 Portfolio Requirements

  • Examples of assets that were created/owned from design through completion.

  • Examples of high-fidelity modeled assets painted using 3D paint software, e.g., Substance Painter

  • Character sculpts that demonstrate an understanding of anatomy and capturing the unique likeness of a public figure  

  • Sets, objects, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear

  • Art that demonstrates the versatility to produce either photo realistic or stylized content in a range of conditions from pristine to destroyed

  • Examples of assets that were created/modified using procedural applications is a plus.



Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico per i nostri programmi di benefit, enfatizzando il benessere fisico, emotivo, finanziario, lavorativo e collettivo a sostegno di una vita equilibrata. I nostri pacchetti sono pensati per soddisfare le esigenze locali e possono includere copertura sanitaria, assistenza per la salute mentale, risparmi per la pensione, permessi retribuiti, congedi familiari, giochi gratuiti e altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.