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Descrizione e requisiti
Pogo has been the leader in online casual games since 1998. Featuring a growing library of 50+ titles spanning popular genres like Solitaire, Mahjong, Match 3, and more, Pogo exists to be the best destination for online casual games. We aim to produce high-quality HTML5-powered games with sophisticated metagames and social mechanics, all while working seamlessly across desktop, tablet and mobile. Our fans and subscribers come to Pogo for fresh content, daily challenges, great events, new games, and a live service that delivers!
We are looking for an experienced Full Stack Web Game Engineer to help develop and maintain our library of single player and multiplayer HTML5 games and game servers. This is a hybrid remote/in-office role.
As a member of the Pogo engineering team, you will help develop and maintain our library of single player and multiplayer HTML5 games and game servers. In this important role, you will report directly to the Technical Director and have a high level of interaction with engineering team members, game designers, development directors, producers and external game development contractors. You are the technical expert on all things games for the Pogo studio.
Important Responsibilities (What you will do)
- Help in development and integration of new games on the Pogo platform 
- Help in maintenance of existing games on the Pogo platform 
- Implement and maintain internal game tools like level editor tools. 
- Collaborate with partners to translate requirements into technical design, provide estimates and identify/communicate risks 
- Write high-quality code and participate in design and code reviews to maintain development standards 
- Troubleshoot, reproduce, and propose/create solutions to complex problems that arise in the codebase, with peers, and interface with the QA team to help create testing solutions 
- Research and pioneer improvements to existing game and platform codebases 
Qualifications (What you know how to do)
- Bachelor's degree in Computer Science/related field, or equivalent training/professional experience 
- 4+ years of work experience in game development 
- Proficient in important features of the game, gameplay, 3D spaces / physics, animation systems, and shaders 
- Experience working with game engines such as Unity / Phaser / Cocos Creator 
- Proficient in design patterns, algorithms, data structures, design principles and coding best practices 
- Proficient in testing, troubleshooting, and optimizing game performance 
- Proficient in JavaScript/ES6+, HTML5, Java or .Net 
Nice To Have
- Experience with CSS3, Node, React, Angular or similar frameworks 
- Experience in version control tools (Git, Bitbucket, etc.) 
- Experience with a non-relational / noSQL database such as Elasticsearch, MongoDB, or DynamoDB 
- Experience with Linux or Ubuntu 
  
 
  
