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Description & Requirements
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Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
Based in Montreal, a city booming with culture, art, creativity, and technology – we play with purpose and are dedicated to making legacy-defining games.
We’re a passionate team out to change the game—not just how games are made and played, but also how a studio and its team members can thrive. We do this by promoting an inclusive culture, a safe place to be yourself, and by nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
Join us on this extraordinary journey.
As a Technical Audio Artist, you will help contribute to our game's overall sound quality, performance and stability for Battlefield. You will work within our sound team to develop designs and systems for in-game features such as Scripted Events, Vehicles, Weapons, Game Modes, UI, VO and Music. Reporting to the Technical Audio Director.
You excel at bridging the gap between creative and technical implementation challenges. They are always keen to deepen their understanding of systems and workflows. Additionally, they are excellent at communicating complex topics equally with both creative and technically minded audiences.
What you'll do:
you will create, optimize, and maintain systems for SFX, VO and music implementation using our proprietary Frostbite engine and supporting tools.
Follow audio direction and understand how each piece fits into and supports a readable, consistent and high-quality soundscape.
Assist teammates and demonstrate an understanding of our audio pipeline and how audio integrates with game features across the project.
Work with several departments, pods and strike teams to help achieve excellent pairing of audio and audio systems with their creations.
Author and maintain efficient workflow and validation tooling.
Work with engineers to ensure audio systems and tools are performant.
Work with QA to plan and support audio tests.
Provide clear documentation for colleagues.
Participate in scope assessment, priorities and planning.
Participate in building a stronger audio community across multiple studios within EA.
What We’re Looking For:
Passion to collaborate and solve complex creative and technical challenges in the pursuit of creating an engaging sonic experience for our players.
Shipped audio software, tools, AA-AAA games.
Skills:
Advanced
Sound design, signal flow and mixing principles in games.
Game engines and audio middleware.
Visual Scripting
MaxMSP/PureData-like Scripting
Accomplished
C#, Python, and Lua.
IDEs
Developing
C++
AI tools & workflows
Next Steps:
Apply online with Resume
Provide web link on resume for online portfolio