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일반 정보

지역: Redwood City, California, United States of America 
  • 장소: Vancouver
  • 시/도:
  • 국가: Canada

  • 장소: Redwood City
  • 시/도:
  • 국가: United States of America

  • 장소: Toronto (Glu Mobile)
  • 시/도:
  • 국가: Canada


역할 ID
205835
근로자 유형
Regular Employee
스튜디오/부서
Maxis
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

As the Creative Director you will help define the design direction and player experience vision for one of our new products from creation through live ops. You will be responsible for the long term strategic vision of the game, and ensuring that vision is translated into cross discipline priorities across product, technology, art, and design. You will advocate for the vision and inspire the team, and create excitement and support from executive stake holders. You will ensure that our game design delivers on our strategic goals.

You manage and advocate for Game Design, making sure the interests of the craft are represented and that the team gets the ownership and support required for them to make an impact. You will hold the Design team accountable to a high standard of productivity and execution quality.

You will be reporting to the Executive Producer of the project.

Location (hybrid 3 days/week): Redwood City, Vancouver, Toronto.

  • RESPONSIBILITIES:

    • You will define and communicate the creative vision for the game through the lens of the player experience in partnership to meet business goals defined by the Executive Producer.

    • Create the experience priorities that define the 3-5 year live ops roadmap in partnership with the Sr Production Director, Product Manager, and through collaboration with the Core Leadership team and Design Directors. 

    • Partner with the Art Director and Experience Design Director on the visual quality bar, tone, and narrative voice of the game.

    • Lead the Game Design team, overseeing the direction, goals, and priorities of the entire Game Design team.

    • You will advocate for the design direction of the product, ensuring clear understanding across the entire development team, and with Studio & Franchise leadership.

    • Lead design decision-making and make clear calls on the product direction, while ensuring the team is invested and included in the process.

    • You will define and uphold the quality bar for the player experience, using both quantitative and qualitative player data to evaluate, in partnership with our Consumer Insights, Product Management, and User Research teams.

    • You will manage, hire, and develop Game Design talent based on opportunity & needs.

    • Directly manage the Game Design Directors on the project.

    • EXPERIENCE REQUIREMENTS:

    • Required minimum 10 years of Game Design experience, with 3+ years at a director level role (Creative Director, Design Director, or Executive Producer)

    • At least one shipped AAA title or major mobile title with large user base / high revenue.

    • Deep first hand experience or knowledge of Social, Multiplayer experiences and/or Life Sim markets.
    • Experience tying intended player experiences to Key Performance Indicators, driving priorities in Live Ops roadmaps.

    • Expertise building features that drive social engagement and community connection with players.
    • Expertise in evaluating software using instincts, player input, and quantitative data, to improve player experiences while in testing and in Live Ops.

    • Expertise in management, mentoring, and creating career development plans with experience growing careers.

    • Track record establishing and nurturing collaborative and inclusive creative cultures at past projects or studios.

    • Desirable Skills

    • Experience with decision-making and scoping for large-scale projects.

    • Experience across multiple areas of game design, especially Multiplayer, Simulation, and emergent Narrative systems.

    • Cross platform experience, particularly Mobile/HD.

    • Experience working with established IP, in close partnership with Brand, Consumer Insights, and Marketing.

    • Experience building safe, social design for in game and tangential social media spaces.

    • Design experience on games that focus on open-ended player creativity or complex interconnected systems and player generated marketplaces.

    • Expert understanding of the current game landscape, cultural trends, and industry business practices. 




Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지에 중점을 둔 복리후생 프로그램을 통해 유급 휴가와 육아 휴가, 무료 게임 제공 등을 통해 균형 잡힌 삶을 지원합니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.