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지역: Kirkland, Washington, United States of America 
  • 장소: Kirkland
  • 시/도:
  • 국가: United States of America


역할 ID
207866
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - Cliffhanger Games
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

 

Finding great talent and supporting our studios to be the best place for people to do their best work is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action-adventure games and pioneering next generation emergent storytelling. Join us to pursue your passion to craft unique, groundbreaking and inclusive games that empower players to generate incredible stories of heroic adventure.  

 

Become a foundational part of an ambitious, respectful and diverse team as we are looking for a Development Director responsible for driving collaborative game development strategy across multiple feature teams and delivering a successful experience.

Making games is unpredictable, and we're all in it together. Development Directors are our drivers, listening and working with all our experts to find a way through. Development Directors determine the “how” for the team and are responsible for ensuring the team is focused on the priorities identified by leadership while maintaining continuous alignment during development.

As a Development Director over the “Core Gameplay” pillar of the game, you will lead and support multiple cross disciplinary features while driving individual disciplines’ day to day yourself and through less senior Development Directors. You will collaborate with team members and leadership to create clear, unified, and properly prioritized goals and facilitate the execution of those goals. You will be responsible for ensuring a matrix of expectations and requirements are accounted for and met throughout development. Reporting to the Director of Product Development, your role places you at the helm of a largescale pillar of the game that encompasses the merging of Character and Combat development. You will work with a range of team members, such as Designers, Animators, Engineers and VFX Artists. Your work will be critical to bringing cohesion, visibility, and productivity to your assigned pillar of ownership.

Responsibilities:

  • Create, manage, and execute the project roadmap for assigned areas of responsibility ranging from gameplay to content, working closely with the Director of Product Development and rest of the development team to maintain high level alignment during project lifecycle
  • Work with disciplinary leadership to understand their goals, ensuring the project roadmap, granular feature strategies, and development plans accomplish their needs while adhering to larger project goals
  • Identify resource needs and project risks through continually evaluated scope/capacity planning and engage in identifying solutions 
  • In collaboration with the rest of the production team, take responsibility for production processes and health for assigned area of responsibility, continually ensuring that the team’s infrastructure and rituals support healthy, productive outputs
  • Manage one or more direct reports in area of assigned responsibility
  • Inspire fresh thinking and new ideas to ensure the team has the structure and processes that empowers them to innovate within our games and our development methodology.
  • Communicate the development plan to internal and external stakeholders.
  • You will also have a passion and empathy for solving people's problems and building happy, motivated teams.

 

Qualifications:

  • 5+ years working with game development teams in a Development Director or Senior Production role.
  • Experience managing diverse team across different time zones and locations
  • The ability to talk across all levels of anorganization 
  • Experience of agile project management processes
  • Experience obtaining insights and developing strategies through analytical metrics-driven analysis and design experimentation.
  • Experience using KPIs to set product success goals, monitoring of the product and informing necessary changes to the game.
  • Team player that brings excitement and enthusiasm to work each day.
  • Strong communication and writing skills, with experience preparing and presenting decks to various stakeholders.


Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지에 중점을 둔 복리후생 프로그램을 통해 유급 휴가와 육아 휴가, 무료 게임 제공 등을 통해 균형 잡힌 삶을 지원합니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.