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일반 정보

지역: Orlando, Florida, United States of America 
  • 장소: Orlando
  • 시/도:
  • 국가: United States of America


역할 ID
205906
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

Overview

Looking for a Software Engineer to develop in-game AI behaviors and player mechanics, to work with our gameplay team to improve and rework existing AI and animation systems. 

In this position you will work side-by-side with Game Designers and Animators. You will take part in the full game creation process from design and architecture, writing technical documentation, code implementation, debugging and tuning gameplay behaviors and ensuring owned features are shipped under performance, memory and load time budgets. 

 This position will be Hybrid/Onsite in Orlando, FL.

Requirements 

  • Build and maintain gameplay systems in C/C++.
  • Ability to implement gameplay systems from existing technical designs.
  • Make recommendations to improve Design/Animation tools and pipelines, and make content creator workflows more efficient.
  • Work closely with the design and content teams to build AI character behaviors and interactions.
  • Debug, tune and refine existing functionalities in game.

 Qualifications

  •  Passion for making and playing games.
  • Robust solid C/C++ skills with ability to write clear, maintainable, portable code.
  • Excellent math skills with an emphasis on 3D math.
  • Experience with large code bases and optimizing code, data, and bandwidth to improve both memory consumption and execution speed.
  • Console programming experience on a multiplayer game.
  • Motivated, self-driven and energetic team player with a very strong work ethic and cooperative attitude