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지역: Vancouver, British Columbia, Canada 
역할 ID
207964
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning!

With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!


We are searching for a talented and experienced Senior Technical Animator to join FC Gameplay in Vancouver, BC. Our ideal candidate is, like us, passionate about gameplay and advancing animation in a collaborative environment with a team of veteran developers. The ideal candidate will possess a strong problem-solving mentality and be fearless in the face of new technologies and tools. You will be responsible for helping drive the design and development of next generation animation utilizing both Motion Matching and Machine Learning initiatives. This includes providing guidance, feedback & imagining the future of industry leading gameplay animation. 


Your Responsibilities:


- Curate, edit, and implement motion capture data into animation sets to push the limits of our new technologies in Motion Matching and Machine Learning.

- Work side-by-side with engineers to develop new animation solutions across Gameplay

- Help design cutting edge animation tools/pipelines for animators and designers in the animation space.

- Provide feedback and collaborate on R&D projects in other focus areas, including procedural runtime systems

- Review the animation results generated by AI models, and provide feedback for areas of improvement.

- Collaborate with partner teams to solve unique animation challenges.

- End to end responsibility of capturing/directing motion capture to the final implementation in-game

- Coordinate with QA and engineers to validate and maintain the high quality of our animation systems.

- Work closely with the director to understand the vision of animation in Gameplay


Your Qualifications:

- Proven experience as a Technical Animation expert showcased with state machines, motion matching and procedural solutions in released products.

- A strong understanding of animation principles and anatomy.

- Experience with managing animation pipelines and workflows.

- Experience with motion capture and retargeting.

- Proficient in standard industry tools such as Autodesk Maya/Motionbuilder.

- Experience working closely with other domains - especially Designers, Engineers and Artists.

- Highly self-motivated and ability to work under tight deadlines.

- Excellent problem-solving skills. Must be able to quickly identify issues and resolve them.


Portfolio:
- All submissions must include a portfolio showing personal and professional artwork.