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일반 정보

지역: Offsite - UK, United Kingdom 
  • 장소: Vancouver
  • 시/도:
  • 국가: Canada


역할 ID
200270
근로자 유형
Temporary - with Benefits (EU & Malaysia)
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid, Off Site

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

The Cinematic Designer has a background in film and animation and has an eye for quality storytelling. They know how to make a scene feel tense, triumphant, harrowing, etc., just by selecting the right angle and lens. They can recognize the subtle movements that make a character looks realistic and believable and strive to capture that in the animation. The Cinematic Designer can take a script and bring it to life while executing on the Cinematic and Creative Director’s visions. They are familiar with the cinematic process from previs to polish.

In addition to creative skills, the Cinematic Designer can work in the technical space to achieve the cinematic design goals. The Cinematic Designer is a collaborator and can problem-solve and find creative solutions to deliver quality cinematics through all stages of the project.

The Cinematic Designer is expected to work closely with the Creative Director, Cinematics Director, Producers, Art Directors and other designers to realize the feature’s vision. They will be the technical bridge between cinematic direction and animation to realize the story/goal within EA's proprietary cinematic engine (Frostbite).

 

Your Responsibilities

  • Quickly block in cinematic scenes using the game engine with the correct characters and sets and scratch audio
  • Create cinematic content, both animations and cameras, in the game engine
  • Iterate on the cinematic content based on feedback from many sources

 

Your Qualifications

  • Background in animation, film or related field
  • In-depth knowledge on the language of film and a proven understanding of quality camera work
  • A strong technical understanding of industry software, such as game engines and 3d software
  • Strong interpersonal and communication skills
  • Commitment to quality
  • Ability to take and execute on criticism and feedback
  • 3+ years experience in Design and/or film
  • Reel and resume demonstrating skills in:
  • High quality camera work, composition in film
  • Understanding of film process from previs to final
  • Animation background
  • University degree/diploma in animation/film