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일반 정보

지역: Kirkland, Washington, United States of America 
  • 장소: Kirkland
  • 시/도:
  • 국가: United States of America


역할 ID
208011
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - Cliffhanger Games
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel’s Black Panther. Join us to pursue your passion to build unique groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure. Become a foundational part of an ambitious, respectful, and diverse team as we are looking for a Senior Material Artist to join our team.

Reporting to the senior lighting director, you will establish and maintain the products shader and material quality with a focus on material surfacing for both the characters and environments we create. The senior material artist will work with art Directors, lighting artists, character artists, environment artists, tech artist, and graphics engineers in the development of our physically based materials pipeline including the creation of materials within an Unreal development environment and through the substance toolset. You have a love for the beauty and nuance of all things textural and how they add richness to our game environments, characters, and creatures. You have knowledge of materials from the natural world, are a student in the original construction of human made materials and objects and find yourself immersed in the possibility space of pattern languages on architecture and characters. You have an enthusiasm for ensuring cohesion of material construction within a PBR environment to maximize the final graphical quality within defined specifications. Additionally, you are on the cutting edge of material creation, photogrammetry, and enjoy working within the UE5 nanite environment as part of your process.  

Responsibilities

  • Work with the art directors, senior lighting director, graphics engineers, environment artists, character artists, and technical artists in the definition and maintenance of the physically based material development workflow and a base material library to ensure cohesion of material output at high quality and within specs.
  • Through sculpt, scan or from scratch, create and integrate materials that represent the art and creative brand direction aspirations through textural expression that brings cultural depth and brilliance to our characters and worlds.  
  • Coordinate, create, and implement photogrammetry source assets with substance created materials for architecture and characters.
  • Collaborate with art, technical art, and engineering team members to ensure material construction and rendering is efficient and performant.
  • Document and promote the material development pipeline and asset library to ensure team clarity on best practices.
  • Focus on research and development of new approaches in the material generation space.
  • Partner with senior lighting director, development directors, and art leadership on maintaining scope and priorities through the phases of development.

Required Qualifications

  • 6+ years' experience as a material artist in the video game industry.
  • Portfolio demonstrating several tiled and one-to-one materials created using both procedural and 3d sculpted techniques.
  • Understanding of PBR standards and surface/light interactions.
  • Expert knowledge in Substance Designer / Painter / or equivalent software.
  • Experience sculpting and creating 3D environment assets and scenes.
  • Experience developing and implementing photogrammetry materials.
  • Experience with material generation and implementation into Unreal.

We encourage you to apply, even if you don't match every qualification listed above. Let us know why this role appeals to you, why you will be great, what unique perspectives you will bring, and which requirements will challenge you to grow.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지에 중점을 둔 복리후생 프로그램을 통해 유급 휴가와 육아 휴가, 무료 게임 제공 등을 통해 균형 잡힌 삶을 지원합니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.