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일반 정보

지역: Kirkland, Washington, United States of America 
  • 장소: Seattle
  • 시/도:
  • 국가: United States of America


역할 ID
206388
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - CAP Central
유연근무제
Off Site

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games,

content and online services across platforms. We have a broad portfolio of brands that span the most

popular genres.

You will work with an experienced team that has collectively built and worked on games and backend

services for more than two decades. You will work with multiple developers and other talented team

members to build something truly awesome. Become a foundational part of joining and building a

respectful and diverse team, as the Principal Animator for a brand new project.

We're looking for an experienced core gameplay Principal Animator to join us in building a AAA open

world action RPG with an emphasis on emergent and genre-spanning gameplay. We are looking for a

candidate capable of motion editing, prototyping, who can also produce high-quality hand-keyframe

animation.

You will report to the studio head and work as part of the core gameplay team. You'll use prototypes and

real-time visualizations to help realize and shape the vision set by peer studio leadership.

Responsibilities

● You will implement and polish full movement, interaction, and combat sets for a third person

action game.

● Technical Artists/Animators and Engineers will work with you to manage and solve any technical

problems that arise.

● You'll work with the Design team to establish and create animations that align with design

requirements.

● Using Frostbite, you will prototype and implement both movement and combat features.

Requirements

● At least 10+ years of experience working on AAA console games.

● Experience in motion editing and keyframing characters to a very high standard.

● Experience working with designers/engineers to brainstorm ideas to then iterate in-engine.

● Experience with modern combat and movement systems.

We encourage you to apply, even if you don't match every qualification listed above. Let us know why

this role appeals to you, why you will be great, what unique perspectives you'll bring, and which

requirements will challenge you to grow