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일반 정보

지역: Bucharest, Romania 
역할 ID
207695
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

EA SPORTS is one of the most iconic entertainment brands – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games. Building on an incredible 30-year foundation, we are redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we are taking the largest football club in the world to new heights – and this is just the beginning. With more opportunities than ever to create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!

 

 The Role

A Software Engineer is a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases and tools. You will report to the Operations Development Director and Technical Lead to estimate, build projects and provide excellent results.

 

Responsibilities:

  • You will own gathering requirements and writing technical functional design specifications of new features or new additions to existing features. Propose tech solutions for low to medium-complexity features 
  • You will make use of dedicated technologies to work on solutions that cover main aspects of game development: game features, stability and performance optimizations (frame rate, load time, memory).
  • You will work with other domain owners to integrate and develop technologies into the game
  • You will analyze the impact to the above-mentioned metrics throughout the development cycle.
  • You will provide feedback, guidance, and solutions for improvement and optimizations.
  • You will report to the development manager and work with your peers to develop FC's foundation layer.
  • You will monitor performance and game stability impact from your changes and address any issues that may arise. You will investigate complex and hard to debug issues and provide tech solutions for addressing them.
  • You will be part of a dynamic team focused on bringing high-quality features, tools, and frameworks that form the foundation of the Live game modes, along with developing new features every year.

 

Qualifications:

  • Object-oriented programming experience of OO design principles
  • 6+ years’ experience in C++ software development
  • Strong C++ proficiency
  • Experience to quickly understand high-complexity existing and unfamiliar code and modify it.
  • Experience to adapt to existing multiple coding styles
  • Proficiency in integrating and maintaining large-scale systems covering multiple domains.
  • Understanding of memory management, multiple processor use, and run-time optimization.
  • Implementation experience with 3rd party APIs.
  • Skills in debugging complex applications.
  • Knowledge of job-based architectures might come in handy.
  • Experience to embrace challenges and find creative ways to overcome them
  • Strong experience with Visual Studio and deep knowledge of debugging tools.
  • Experience in C# and open-minded to learning new tech.

Nice to have:

  • Experience in UI technologies (Qt, Unity or Unreal UI frameworks).
  • Familiarity with scripting languages (Python, Lua), C# and SQL.
  • Experience working within an agile team.
  • Experience with large logs analysis.
  • Experience working with Microsoft, Sony, or Nintendo game consoles.
  • Experience with Mobile, PC, or Cloud-based games; performance analysis.
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience


Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지에 중점을 둔 복리후생 프로그램을 통해 유급 휴가와 육아 휴가, 무료 게임 제공 등을 통해 균형 잡힌 삶을 지원합니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.