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EA Create
EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re a diverse team that is unified through collaboration, culture and craft.
Technical Art
Technical Art is the bridge between the art and programming departments, with the capability to understand the nuances of art creation and technical code. Creating pipelines and tools to improve overall efficiency for all departments they're connected to.
Technical Artist - Capture
Technical Artists help solve technical problems that arise during the production process, while ensuring that the artistic vision is not compromised. You will report to the Capture TA Lead and partner with the project team to work on solutions. Your responsibilities will include creating tools that enhance artists' workflows, optimizing content for performance limitations, and collaborating with engineers on features.
This is a hybrid role in Los Angeles, with on-set responsibilities during motion capture shoots. As a part of the Capture TA team, you will collaborate with the broader Technical Art team, Capture artists, and multiple external EA departments to identify future development opportunities.
Responsibilities:
Work directly with the stage crew to validate technical approach
Support stage crews with tools and pipeline
Engage with new technologies and their implementation
Manage internal toolsets, including troubleshooting issues and debugging
Partner with artists to build new workflows, producing vertical slices for assessment
Build scalable tools and scripts that operate on the processing farm and locally
Document processes and tool usage
Qualifications:
3+ years experience working with Motion Capture technologies
Experience with HSL scripting
Expertise operating Shogun and MotionBuilder
Experience setting up Vicon Capture systems
Experience with Python development for standalone apps
Experience with signal flow through complex AV systems
Understanding of retargeting workflows
Shipped Game Titles or VFX / Feature Animation
Bonus:
CI\CD with Gitlab
Familiarity with Maya, Unreal Engine or other DCC
Autodesk Flow (Shotgrid) pipelines
Experience with Perforce, Atlassian Confluence, Coda, or similar tools
3d rigging knowledge