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일반 정보

지역: Vancouver, British Columbia, Canada 
역할 ID
207484
근로자 유형
Regular Employee
스튜디오/부서
CTO - Frostbite
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

We are Frostbite

Frostbite is EA's state-of-the-art multi-platform game development engine, powering games such as EA SPORTS FC, Madden, Battlefield, Need for Speed and Skate. Join us in driving the next evolution in games.

What does an Audio Technical Artist do?

As a Technical Artist on the Audio and Movie team, you will report to Frostbite's Technical Art Manager. You will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to our community of game teams. You'll help make our development process more creator-centric by gathering feedback from content creators throughout EA and working with engineers on the Frostbite team to improve the usability of content workflows and help steer the design of new features.

Key Responsibilities

  • Provide insights using your experience and perspective as an audio content creator to inform the design of new tools and workflows.

  • Build compelling audio tech demos to demonstrate the power of the engine and inspire the community to achieve their creative vision.

  • Build content for our Testers to ensure stable and high-quality features 

  • Write documentation and create training materials to help educate the Frostbite community.

  • Work with audio directors and artists on game teams to advise on solutions and best practices to achieve their project's vision for sound design.

  • Support and guide the migration of game content to utilize new features and technologies developed by the Frostbite engineering team.

  • Keep up-to-date with industry standards and products related to audio and movie production in game development to help inform workflow and feature development.

Required Experience

  • Working knowledge of industry-standard audio tools (e.g. Pro-Tools, Ableton Live)

  • Industry experience in game sound design (e.g. mixing, implementation, asset creation, sound design)

  • 2+ years experience with sound implementation in games, either using Unreal, Unity, FMOD, Wwise, or equivalent toolset

  • Shipped 2+ games

Bonus Experience

  • Experience with recording sessions, music, voice, FX

  • Knowledge of scripting languages such as LUA or Python

  • Shipped a AAA title

  • Experience with movie middleware applications or encoding tools (e.g. Premiere)

  • Experience with Atlassian Confluence & Jira software or similar tools