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지역: Montreal, Quebec, Canada 
역할 ID
208122
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - Motive Montreal
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.


Motive is looking for a Technical Designer, you will be a vital connection between Design and Engineering. Working towards a mastery of Unreal engine, you will learn how everything works and won't shy away from diving into new or undocumented systems.

Technical Designer should have experience with a variety of engines and tools as well as visual scripting. Bringing your experience in video games production you should also be comfortable about learning "on the fly".


Responsibilities:


  • You will be asked to help solve problems and document the findings.

  • Support and guide other team members in relation to design features and workflows; you are the first point of escalation for designers and programmers.

  • Learn and maintain systems and features during production. Validating them with your leads.

  • Participate in the reviews for designs, content and the game to ensure consistency, quality and compliance with performance goals, memory budgets and standards.

  • Help advocate for best practices to the content team

  • Communicate with your lead and teammates to set priorities and goals for your work

  • With your leads track down issues or improvement areas and implement novel solutions


Qualifications:


  • Experience in technical design processes, content creation, engines, tools and pipelines.

  • Experience with game engines like Unreal, Unity and other 3d game engines.

  •  Experience collaborating with a team

  • Some experience in scripting or visual scripting would be an advantage.

  • You have an understanding of code and experience bridging design and engineering practices.

  • Experience in cross disciplinary collaboration and bridging between creatives and engineers.

  • Interest in modern game design trends and how they function.

  • Games industry experience shipping titles is an advantage, as previous experience in a Technical role but we encourage candidates from diverse backgrounds to apply.