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지역: Montreal, Quebec, Canada 
  • 장소: Montreal
  • 시/도:
  • 국가: Canada


역할 ID
201058
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - Motive Montreal
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for an Audio Design Lead to work on the Battlefield Franchise.

Responsibilities:

  • Work closely with the Audio team to help shape our game’s audio vocabulary, style, and standards.
  • Design and implement unique and compelling sound assets for the game.
  • Create top notch audio that will immerse the player into the game’s world (including effects, ambient, Foley, creature sounds, etc.)
  • Adhere to audio schedule and deliver assets on time.
  • Envision artistic audio design, work with game designers to create audio that fits with their vision.
  • Work with Audio, Design, Animation, VFX and Engineering Leads to ensure that audio works in-game and matches vision for specific levels as well as overall design of game.
  • Edit and implement audio assets such as dialogue, sound effects, etc. directly into game engine
  • Troubleshoot and help fix audio bugs.
  • Help to mentor other sound designers and lead by example.     
  • This person will not be responsible for composing music for the game.

 

Qualifications:

 

  • 10+ years’ experience in a Senior/Lead Sound Designer role for video games, film, etc. Record of success creating sound for major titles desired.
  • Shipped game(s) as a Senior Sound Designer required (from concept to ship.)
  • Previous mentorship/leadership experience within an audio team.
  • Significant platform game audio experience a must. Shipped AAA games a plus.
  • Strong, demonstrable audio design and editing skills.
  • Experience implementing sound into game engines.
  • Strong experience with audio design from scratch, field recording, Foley, as well as dialogue recording, processing and editing.