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지역: Vancouver, British Columbia, Canada 
  • 장소: Vancouver
  • 시/도:
  • 국가: Canada


역할 ID
206527
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - Ripple Effect
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity and creating a diverse team where everyone’s ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013. We created Battlefield 2042’s Portal and have supported DICE on every Battlefield game since Battlefield 4.

Now, we’re looking for new team members to help us craft the next Battlefield.

We are looking for a creative and passionate individual to craft the best possible experience for our players through the game's user interface. You will work with our experienced team to develop visual designs for in-game UI features such as HUD, map screen, deployment screen, vehicle and weapon UI.

You will report to the Studio Line Director in Los Angeles.

What you’ll do:

  • Help our Audio Team create a world class audio experience
  • Be an important Technical Design contributor within our Audio Team
  • Work within the FrostED game editor to import, name, and organize audio assets
  • Set up visual scripting logic to trigger in game sound events
  • Design sound effects for in game playback
  • Testing and Quality Control of in-game audio assets
  • Take direction from the Senior Technical Audio Artist, and work as a positive and productive member of the Audio Team
  • Help the Audio Team with location sound recording: foley, weapons, ambience, SFX, etc.

 

What we are looking for:

  • BA, Technical School Degree, or equivalent work experience in Audio Engineering, Sound Design or Recording Arts
  • Strong technical proficiency.  Knowledge or experience with visual scripting programs such as Reaktor, Max, Pure Data.
  • Experience in Unreal Engine, Unity, or other game engines
  • In depth knowledge of audio theory and sound design practices; includes knowledge of waveform editing, equalization, compression, mixing, plug ins, etc.
  • Proficiency with audio software \ DAW, such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, Logic
  • Proficiency with audio plug in software such as Waves, FabFilter, iZotope, SoundToys, etc.
  • Some experience or knowledge of audio game development tools, such as Wwise or FMOD

 Next Steps

The following are required as part of the application process:

  • Apply online with Resume
  • Provide web link on resume for online Sound Design Demo / Portfolio
  • As part of the application process, we may ask you to complete an audio questionnaire

#LI-Hybrid, #LI-Onsite