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일반 정보

지역: Stockholm, Stockholm County, Sweden 
역할 ID
208183
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - DICE Stockholm
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Cinematic Designer

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

LET’S PUSH THINGS FORWARD

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special?

We're looking for a Cinematic Generalist to bring ideas from concept to completion. You'll be responsible for shot layout, animation, VFX, lighting, and rendering. You will collaborate with the Cinematic Creative Director and Cinematic Technical Designer to bring the creative and technical vision to life. Additionally, you'll lead your own projects from start to finish, providing guidance to junior team members. A background in AAA game cinematics or film/TV VFX is ideal, but hands-on experience with a real-time game engine is necessary. You should feel comfortable working with both performant real-time cinematics and pre-rendered material.

Join us to enhance visual storytelling for Battlefield. You'll work with a team of creative and technical experts to push the boundaries of cinematics and SP/PVE experiences for our franchise. You will report to the Sr Director, Cinematics.

Responsibilities:

  • Be a versatile contributor to the team, with the ability to understand and pivot between technical prototyping & exploration, hands-on implementation, cinematic storytelling and cinematic content production
  • Work hands-on in Frostbite with everything from previs through to final pixels.
  • Work on technical prototypes like destruction events and VFX to prove out the fun early.
  • Work on prototypes that proves how we will improve both visual quality and production efficiency.
  • Script gameplay and cinematic events, ensuring seamless integration with game systems and mechanics.
  • Help evaluate our workflows and present suggestions on how to improve our pipeline.
  • Take an active part in elevating our cinematic storytelling. Both through Cinematics and gameplay experiences.
  • Push the boundaries of visual storytelling through your experience with storytelling and visual excellence.

Requirements:

  • An artist with a track-record of delivering multiple successful projects. 5 years minimum experience.
  • Experience creating world class animation or cinematic shots, on time and on brief.
  • An understanding of the Battlefield franchise and a clear grasp of what players want to experience in our game.
  • Experience of a similar role within a commercial environment.
    • 3D skillsets in layout and animation.
    • Experience with taking a shot from layout, through previs to final result.
    • Knowledge of cinematic language and camera direction.
    • Experience with storytelling and an understanding of post-production pipelines.
    • Experience with lighting either in-engine or 3D-package is a major plus.
  • Program skills
    • Knowledge in using 3d packages with a focus on Houdini and Maya.
    • Knowledge of real-time engine technology is considered a major plus.
    • Knowledge of Adobe Creative Suite. Especially with Premiere, Photoshop and After Effects.
  • Other skills
    • Has the ability to learn new software quickly.
    • Sets clear priorities to complete work tasks. Being able to use wide brush strokes to prove out a concept before spending time on the details.
    • Can work to designated deadlines & communicates progress.
    • Excited about learning new workflows and adding insight into the production processes.


Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.