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일반 정보

지역: Geneva, Geneva, Switzerland 
  • 장소: Stockholm
  • 시/도:
  • 국가: Sweden


역할 ID
208186
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - DICE Stockholm
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

The role of the Chapter Cinematic Creative Director is to lead the execution plan and overall creative vision and for visual storytelling across all experiences (Single Player, Multiplayer, Free-to-Play). We ask that you have a hands-on, execution-focused leader who not only conceptualizes compelling experiences but can bring them to life by working directly on the creative process.

You have expertise of the creative pipeline, from concept to final delivery, including animation, lighting, rendering, cinematography, editing and audio production.

You will prioritize efficiency and quality in every aspect of creative development, promoting a 'show, don’t tell' approach. By emphasizing rapid previsualization and prototyping over extended deliberation.

You have experience with creative leadership, hands-on execution, and have at least 12 years experience with both real-time and offline productions. You will report to the Sr Director, Cinematics.

Responsibilities:

  • Hands-on Creative Execution & Pipeline Development:
    • Help create content, taking a hands-on approach to designing, directing, producing, and editing important creative assets, including visual storytelling elements, animations, and in-game cinematic moments.
    • Work directly on editing cinematic sequences, trailers, and in-game cutscenes, ensuring top-tier pacing, visual flow, and agreement on the narrative tone.
    • Collaborate with Project Cinematic Technical Designer to establish a well functioning, user-friendly creative pipeline that empowers artists, designers, and engineers to deliver high-quality, player-centric content.
    • Define, prototype, and refine tools and workflows that improve the creative production process and improve accessibility for both our teams and external partners.
    • An understanding of the Battlefield franchise and a clear grasp of what players want to experience in our game.
  • Strategic Planning & Team Development:
    • Strategize and shape the future of the BF franchise's creative direction by creating innovation, and elevating overall quality.
    • Be involved in the recruitment process to develop an experienced, versatile creative team prepared for the future.
  • Cross-Team Collaboration:
    • Be a hands-on creative contributor and mentor, encouraging collaboration across departments and inspiring the team to achieve our goals.
    • Collaborate with internal and external teams, including Frostbite, EA Create, Marketing, and external vendors, to align creative efforts with the vision of the franchise.
    • Partner with engineering teams to enhance creative tools and improve workflows for in-engine and offline production.
  • Creative Leadership in Player-Focused Experiences:
    • Manage the creative direction and implementation of important areas, including:
      • In-Game Visual Experiences: Cut scenes and immersive storytelling.
      • Transmedia Storytelling: Cinematic trailers and promotional content.

Requirements:

  • Experience implementing efficient workflows that prioritize solutions over theory, translating concepts into tangible outputs through rapid prototyping and previs.
  • Pipeline Expertise: Understanding of the creative pipeline, with hands-on experience in animation, lighting, rendering, post-production, and tools development.
  • Creative Vision and Execution: Someone who excels in taking ideas from concept to execution and delivering high-quality results.
  • Technical Expertise: Experience with both real-time graphics and offline CG productions, with an understanding of tools like Unreal Engine, Frostbite, or equivalent.
  • Ability to help mentor creative teams, inspiring excellence and innovation.


Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.