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일반 정보

지역: Vancouver, British Columbia, Canada 
역할 ID
208657
근로자 유형
Temporary Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.

Concept art is the foundation of a game’s visual identity. It establishes the look, feel, and tone of a project, serving as a key reference for everyone involved in development. The Concept Artist’s role is to translate ideas into compelling visuals that drive the artistic vision forward.

At EA SPORTS FC, Concept Artists play an important role in shaping the game's visual target. Their work serves as the visual building blocks for environments, characters, lighting, and props. Collaborating closely with the Art Team, they help visually interpret creative briefs, explore original ideas, and create artwork that determines the final style and mood of the project.


Responsibilities


  • Coordinate with Development Directors on task management, scheduling, and assignments; collaborate with Art Directors to achieve visual targets; and provide support to the Character Art team throughout production cycles.

  • Collaborate with the Concept Art Lead to gather references and create mood boards for a diverse range of garments, shoes, and accessories across various styles and fashion genres.

  • Develop and present multiple design roughs for directional approval, incorporate feedback, and produce detailed final garment and outfit concept art within established timelines.

  • Assist 3D artists by providing clear, well-structured visual guides that ensure seamless translation into in-game assets.

  • Stay informed on industry trends and techniques, continuously bringing fresh ideas and innovations to the team.


Required Qualifications


  • A strong passion for fashion is essential, as the primary focus of this position will be to conceptualize a wide range of player clothing items for an in-game vanity system.

  • Experience in designing and conceptualizing game characters across all phases, from rough sketches to refined line art and fully rendered illustrations. Proficient in creating Directional Packages, including turnarounds, detailed accessory shots, and material call-outs.

  • Ability to accurately reinterpret and render realistic real-world fashion garments, capturing structural details such as hems, seams, pockets, patterns, fit, and folds with precision and clarity.

  • Strong understanding of realistic anatomy and human body fundamentals, including core muscle groups, skeletal structure, proportions, weight and mass, figure posing, and costuming.

  • Comprehensive knowledge of clothing, fabrics, and materials, including their drape, fold, and interaction with the human body/form.

  • Proficiency in accurately rendering various materials, capturing their lighting, weight, and surface properties with precision.

  • Skilled in rendering and dynamically posing figures in motion, action, and dramatic scenes with accuracy and expressiveness.

  • Versatile in designing and conceptualizing both realistic and stylized characters and costumes, drawing from both imagination and reference.

  • Experience in developing multiple pattern variations through the use of color, texture, and graphics.

  • Strong understanding of figure posing, posture, facial expressions, gestures, and movement.

  • Strong graphic design and typography skills, with the ability to create logos, tattoos, faux brand names, and other stylized art elements commonly seen on clothing.

Nice to Have

  • Experience in storyboarding, with a solid understanding of cinematography principles, shot composition, and industry-standard techniques and terminology.

  • Ability to read and interpret scripts, collaborate with the cinematic team to understand requirements, and serve as a strong visual partner in storyboard creation.

  • Naturally collaborative, with the ability to work closely with Cine, VFX, and other visual directors to define and achieve a specific artistic vision.

  • Proficient in creating concept keyframes for animation, VFX, and motion graphics.

  • Fundamental understanding of 3D workflows with the ability to integrate 3D greyblocks or models into concept development.

Software & Tools Proficiency

  • Experience with industry-standard 2D digital painting software (e.g., Photoshop)

  • Familiarity with 3D tools such as Blender, Maya, Substance Designer, and Marmoset.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지에 중점을 둔 복리후생 프로그램을 통해 유급 휴가와 육아 휴가, 무료 게임 제공 등을 통해 균형 잡힌 삶을 지원합니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.