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일반 정보

지역: Orlando, Florida, United States of America 
역할 ID
210105
근로자 유형
Regular Employee
스튜디오/부서
EA Mobile - Pogo
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Pogo has been the leader in online casual games since 1998. Featuring a growing library of 60+ titles spanning popular genres like Solitaire, Mahjong, Match 3, and more, Pogo exists to be the best destination for online casual games. We strive to produce high-quality HTML5-powered games with sophisticated metagames and social mechanics, all while working seamlessly across desktop, tablet and mobile. Our fans and subscribers come to Pogo for fresh content, daily challenges, great events, new games, and a live service that delivers!

We are looking for a motivated Product Manager to join our Live Service team in North America. 

We are looking for an experienced Product Manager to join our team and work with a team of internal stakeholders across all disciplines (art, design, engineering, production, etc.) to deliver against the Live Service roadmap while providing high value reasons for players to come and engage on Pogo every day. You will be responsible for gaining a deep understanding of Pogo player’s needs and Pogo’s key business objectives in order to plan, prioritize and deliver the right content to our players. You are a Game Product Manager and you will be accountable for the performance of the Live Service content roadmap.

Key Responsibilities (What you will do)

  • Product Strategy & Business Planning: Support development and execution of the Live Service and New Game Product roadmap, setting measurable goals and KPI targets. Build economic models and champion sustainability for long-term acquisition, engagement, and monetization.
  • Data-Driven Execution: Define, monitor, and manage KPIs for Pogo’s Live Service and New Games. Design and execute A/B tests, analyze results, and run tactical initiatives to optimize the business and player experience. Lead frequent live service reviews to inform studio leadership and guide prioritization.
  • Analysis & Insights: Analyze and interpret large, complex datasets to provide actionable insights and expected outcomes for new features. Lead data-informed discussions about pivots, evolutions, and next steps for the product, turning performance data into a clear narrative that guides the roadmap.
  • Player & Market Expertise: Be the voice of the player and the business. Develop a deep understanding of player motivations, competitive titles, and market trends to identify opportunities. Surface competitive wins through teardowns and partner with Community and Design leads to gather and act on player feedback.
  • Distributed Collaboration: Work closely with a globally distributed, cross-disciplinary team to achieve consensus and ensure flawless execution on business goals and objectives. 

Qualifications (What you know how to do)

  • 3+ years of experience in Product Management within the game industry or a direct-to-consumer digital product or service.
  • Proven ability to translate business objectives into product priorities and author clear, actionable feature specifications.
  • Strong quantitative and analytical skills, with experience using data and A/B testing to inform product direction and design.
  • Excellent communication and presentation skills, with the ability to articulate complex ideas and influence a wide range of technical and non-technical audiences.
  • A collaborative mindset with a track record of building consensus, driving alignment, and delivering results in a globally distributed, cross-functional team.
  • Experience conducting competitive analysis and product teardowns to surface industry best practices and opportunities.
  • A deep understanding of the casual games space, including player motivations, market trends, and key business drivers.
  • A creative and adaptive approach, with the ability to turn high-level business needs into testable hypotheses and data-driven decisions.
  • Comfort and readiness to work effectively in a fully remote environment across multiple time zones.

Nice To Have

  • Past game development experience with concepting, development and supporting a game through Live Service.
  • Past experience working on web or e commerce products
  • Familiarity with data tools like SQL / Python


Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.