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일반 정보

지역: Vancouver, British Columbia, Canada 
  • 장소: Austin
  • 시/도: Texas
  • 국가: United States of America


역할 ID
212148
근로자 유형
Regular Employee
스튜디오/부서
Marketing
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Electronic Arts is looking for a Web Campaign Ops Lead who can bring clarity, coordination, and craft to the way we communicate with players across email, web, and in-game messaging. You’ll be responsible for the production and execution of high-quality, player-centric communications that complement our games, guide players through their journeys, and strengthen their relationship with our franchises.

This role acts as a bridge between CRM and multiple functional areas across EA: game teams (Studios), Brand/Marketing, Merchandising/ecommerce (Global Operations), and more. You’ll champion consistency and harmony across CRM channels to give players a unified, accessible, and meaningful content journey — whether they’re reading an email, landing on a web page, or interacting with a live service moment in-game.

You will report to the Director, CRM Campaigns.

  • Drive alignment between web experiences, email content, and in-game moments to ensure a cohesive and intuitive communication ecosystem.
  • Translate franchise beats, live service updates, promotions, and seasonal content into connected messaging journeys that reduce friction and enhance clarity for players.
  • Ensure the websites and related CRM surfaces meet EA’s accessibility, UX, and content design standards.

End-to-End Campaign Production

  • Work closely with CRM colleagues, Creative (copy & asset production), Localization, QV, and franchise partners to publish personalized, accurate, and timely player communications across web channels, with an understanding of how the messaging crosses platforms. As we build our team and technology capabilities, our remit will cover email, web, and in-game messaging.
  • Build and manage content calendars that support franchise goals, live ops schedules, engagement campaigns, and global campaign beats.

Live Service Collaboration

  • Partner with Franchise Strategists (CRM), Brand, and Product Management to understand upcoming content, opportunities, and player needs.
  • Ensure CRM messaging supports gameplay goals, retention objectives, and overall player satisfaction without causing cognitive overload or repetition.

Tooling, Process, & Operational Excellence

  • Serve as a key user of EA’s CRM and content production tooling (iterable, internal platforms, content management systems, email & web modules).
  • Champion and organize workflow improvements, documentation, naming conventions, segmentation standards/personalization, and QA processes.
  • Surface system gaps and collaborate with Franchise, Engineering and Product partners to enhance automation, targeting, and content delivery capabilities.

Insights, Data, & Optimization

  • Partner with analytics teams to define measurement plans, segmentation logic, and success criteria.
  • Run structured experiments across content, timing, and cross-channel sequencing.
  • In collaboration with the analytics team, produce and socialize clear insights and recommendations that help teams refine messaging strategy and elevate the player experience.

Cross-Team Leadership & Communication

  • Facilitate and participate in planning sessions, reviews, and milestone check-ins for CRM initiatives.
  • Communicate timelines, dependencies, risks, and opportunities with clarity and calm.
  • Advocate for the player by ensuring messaging is respectful, relevant, and grounded in data-informed understanding of player behavior.

What You Bring

  • 4–7 years of CRM, lifecycle marketing, production, or digital content publishing/operations experience — ideally in games, entertainment, or consumer digital products.
  • Proven success producing content across web, email and/or message-based channels.
  • People management experience, whether it be a team lead, supervisor, and/or direct manager, is an asset.
  • Hands-on experience with content management systems (e.g., Contentful, AEM) and an understanding of and interest in event-based triggers, segmentation, and personalization.
  • Strong production instincts: timelines, workflows, documentation, risk mitigation, and cross-team alignment are second nature to you.
  • A player-first mindset with sensitivity to communication fatigue, channel overload, and UX clarity.
  • Familiarity with live service game development rhythms and in-game messaging systems.

Why This Role Matters at EA

Every communication we send is an extension of our games and our relationship with players. Your work will shape how millions of players discover new content, navigate updates, and feel supported throughout their journey. When email, web, and in-game messaging sing the same tune, players feel the difference — and you will be integral in creating that harmony.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.