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일반 정보

지역: Singapore, Singapore 
역할 ID
213767
근로자 유형
Regular Employee
스튜디오/부서
Global Publishing - APAC
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Head of Product


Location: Singapore (hybrid)
Language: Mandarin and English (preferred)


At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren’t just places to consume content — they’re places where communities build.

 

Creator-made content is already a proven part of EA’s history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

We’re looking for a Head of Product to own product strategy and the end-to-end roadmap to deliver a trusted, high-velocity creator and player experience across priority regions—while maintaining compatibility with a shared core platform.

Your mandate: drive growth (DAU, retention, creation rate), ensure a healthy economy, and embed localization, culturalization, and player safety as first-class product requirements. You will lead a cross-functional product organization, partner closely with platform engineering and core product teams, and translate global user needs into product requirements across discovery, social systems, creation workflows, marketplace, payments, identity/safety, and live operations. You will establish a data-driven, experiment-heavy culture and operate the platform with high reliability and safety-by-design.

Key Responsibilities

  • Set product strategy and roadmap aligned to company objectives; define KPIs (activation, D1/D7/D30 retention, creation rate, payer conversion, safety health) and drive execution across target regions.

  • Lead localization and culturalization across UX, content policy, events, templates, and communications; build frameworks for regional tone, norms, and age-appropriate design.

  • Adapt creator workflows for regional platforms/devices; reduce time-to-first-publish and increase creator retention and content quality.

  • Elevate player experience across feeds, discovery, recommendations, profiles, and community features; balance engagement with well-being and safety-by-design.

  • Partner on economy surfaces with monetization leadership to align pricing, subscriptions/passes, marketplace design, rewards, and entitlement systems for each region.

  • Institutionalize safety, integrity, and policy as product requirements: age/region gating, guardianship/consent, identity and eligibility, abuse prevention, and appeals flows.

  • Ensure regulatory and store compliance across major markets (e.g., child safety, privacy regimes, age ratings, app store policies) in coordination with Legal and Payments.

  • Own experimentation and insights: establish instrumentation, run A/B and causal tests, and operationalize decision frameworks for ranking, pricing, and UX changes.

  • Scale platform readiness: reliability/SLOs, risk and incident playbooks, data governance, and privacy-by-design; coordinate global rollouts and phased betas.

  • Build and lead the product organization (PMs, TPMs, Analysts) with clear operating cadence, quality bars, and cross-border collaboration practices.

  • Represent the product externally with partners, creators, and ecosystem developers; identify integrations and APIs that accelerate creator velocity, safety, and trust.

Requirements

  • 10+ years in consumer product management for UGC/games/social/media platforms; 5+ years leading multi-product or platform teams.

  • Track record shipping global consumer experiences at scale across mobile and PC/console, with measurable impact on growth and retention.

  • Demonstrated success adapting products for multiple regions: culturalization, localization, and policy alignment embedded in the roadmap.

  • Depth in creator ecosystems: tooling, publishing, discovery/ranking, social systems, and marketplace/economy surfaces.

  • Strong command of experimentation and analytics (instrumentation, cohorting, causal methods) and translating insights into priorities.

  • Working knowledge of regional regulatory/compliance and app store requirements (e.g., privacy, child safety, age ratings, parental controls).

  • Excellent cross-functional leadership with Engineering, Design, Trust & Safety, Payments, Legal, and Operations; adept at cross-border collaboration.

  • Mandarin and English preferred; exceptional communication tailored to creators, executives, and external stakeholders.

  • Bachelor’s degree in CS/Engineering, HCI, Economics, or related; MBA or equivalent experience a plus.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.