- Lokasi: Kuala Lumpur
- Negeri: Wilayah Persekutuan Kuala Lumpur
- Negara: Malaysia
- Rumah
- ...
- Peranan Terbuka
- Butiran Peranan
Description & Requirements
EA Create is a collective of content production teams that partner with EA Studios game teams to deliver outstanding visuals, audio, and technology. Our teams comprise accomplished artists, engineers, technicians, designers, and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound, and experiences. We are a diverse team, creatively motivated through collaboration, culture, and craft.
The Technical Art team combines creativity and imagination with technical expertise. They are the bridge between artists, engineers, and designers responsible for data design and art production workflows.
Responsibility:
- Explore Generative AI opportunities and build AI-based pipelines.
- Support for artists using the EA pipeline, workflow, and tools. Develop tools to refine processes, including batching and automation.
- Look for and fix inefficiencies and problems in existing processes.
- Develop and share methods to help artists achieve the highest quality and maximum efficiency.
- Create documents for artists outlining art production needs, including in-game integration, 3rd-party and in-house tools, and art asset critiques.
- Check assets for technical integrity before integrating into the game.
- Troubleshoot technical issues inherent in maintaining a clean file structure and pipelines for both in house and 3rd party software.
- Communicate with stakeholders, artists, and our teams.
You will have the following skills:
- Minimum 6 Years of work experience as a Technical Artist
- Minimum of 3 shipped Products
- English and Chinese proficiency
- Knowledge of Generative AI such as Copilot, 2D/3D art generation, ComfyUI, and Agentic applications
- Knowledge of Game Production Pipeline and Workflows
- General knowledge of Game Development Engines such as Unreal 5 and Unity 3d Knowledge of rendering pipelines, 3d math, and performance profiling
- Knowledge of Python scripting or Visual scripting
- Knowledge of DCC Tools such as Maya, Max, Zbrush, Substance Designer, and Painter Programming experience considered a bonus (C#, Python, Java, JavaScript, SQL, Cg/HLSL shaders), as are traditional drawing, painting, or sculpting skills.
- Familiar with the latest asset creation techniques such as Modeling, Texturing, Animation, and Rigging.