- Lokasi: Vancouver - Great Northern Way
- Negeri: British Columbia
- Negara: Canada
- Rumah
- ...
- Peranan Terbuka
- Butiran Peranan
Description & Requirements
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. You can learn more about our studio and values at respawn.com/studio.
This is a 9-month Temporary Full Time opportunity working Hybrid in Los Angeles (CA), Redwood City (CA), Kirkland (WA), Austin (TX), Orlando (FL), Vancouver (BC) or Edmonton (AB)
We are recruiting for an Environment Artist to join our growing team. As an Environment Artist on the project, you will be responsible for creating new assets, building out levels, and collaborating with the rest of the team to maintain a high quality presentation. This will require an understanding for modeling, texturing, and in Unreal Engine workflows. The Star Wars galaxy offers a wide range of unique planets and locations to build, and we want you to be a part of it!
Responsibilities:
- Bring life and excitement to the game through your design and implementation of high quality, believable 3D environments and assets.
- Create highly detailed and realistic textures/materials.
- Work closely with designers and art leads to ensure that environments and assets match the quality bar and vision for the game.
- Ensure that art assets are performant and fit within their memory budgets. Fix bugs as needed.
- Follow a schedule and deliver assets on time.
Qualifications:
- 3+ years professional experience as an Environment Artist for games or similar roles.
- Fluent in Maya, Blender (or equivalent 3D software), Substance, ZBrush, and Photoshop.
- Understanding of scale, proportion, and surface properties.
- Understanding of game engine tools and pipelines such as UE5, Maya, and other proprietary tools.
- Ability to take direction to polish gameplay moments to a AAA quality.