Langkau ke kandungan

Maklumat Am

Lokasi: Orlando, Florida, United States of America 
ID Peranan
213689
Jenis Pekerja
Temporary Employee
Studio/Jabatan
EA Studios - SPORTS
Pengaturan Kerja Fleksibel
Hybrid

Description & Requirements

Electronic Arts mencipta pengalaman hiburan tahap seterusnya yang memberi inspirasi kepada pemain dan peminat di seluruh dunia. Semua orang adalah sebahagian daripada kisah di sini. Sebahagian daripada komuniti yang terhubung merentasi dunia. Tempat di mana kreativiti berkembang maju, perspektif baharu di alu-alukan dan idea adalah penting. Satu pasukan di mana semua orang terlibat dalam permainan.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, College Football, EA SPORTS FC soccer, NHL® hockey, and EA SPORTS UFC.

 

The EA SPORTS Art team is a global community of content creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences.

 

Together, we combine visual art and technical art to create amazing games for hundreds of millions of sports fans, working across multiple genres and art styles. Partnering closely with EA SPORTS development teams, we encompass characters, worlds, lighting, project management, technical art, and visual effects. We are a diverse group that encourages team members to bring their unique perspectives and crafts to the table.

 

Building massive environments, populating them with buildings, roads, trees and props - the Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience.

 

As an Environment Artist you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Art Direction and Stadium Leads, to help develop both the visual and gameplay experiences – according to the goals of each.


This is a temporary full-time role that must work in studio in Orlando, FL.

 

Your Responsibilities:

  • Creating high-quality benchmark content, from individual assets to entire levels, sets, or stadiums/arenas.
  • Set dress locations, conveying depth and storytelling in the way assets are composed – going beyond the immediate needs of game design.
  • Deconstruct concept art, reference imagery, and style guides into efficient asset lists, considering opportunities for reuse and modular construction.
  • Explore, recommend, and implement new techniques, tools, and workflows, that improve quality and efficiency.
  • Maintain team best practices.

 

Your Qualifications

  • 1 or more years of production experience with asset creation and overseeing entire levels.
  • You have expert knowledge of Maya or similar 3D modeling software.
  • Exceptional asset creation abilities (hard surface, architecture and/or organic assets).
  • Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.
  • A strong sense of proportion, scene composition, and lighting.
  • Well versed in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.
  • Experience working with content-driven game engines (e.g., Unreal, Frostbite, Unity).
  • Experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.
  • High fidelity modeling skills, along with ability to paint photorealistic surfaces using industry-standard physically based 3D paint software (ideally Substance Painter).
  • Experience with photogrammetry, ZBrush and Substance Designer is a plus.
  • Experience sculpting and painting terrain within a game engine, utilizing industry-standard tools such as Gaea or World Machine."

 

 Portfolio Requirements

  • Examples of assets that were created/owned from start to finish.
  • Sets, assets, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear.
  • Examples of high fidelity modelled assets, textured using 3D software such as Substance Painter and/or Substance Designer.


Tentang Electronic Arts
Kami berbangga mempunyai portfolio permainan dan pengalaman yang luas, lokasi di seluruh dunia dan peluang merentasi EA. Kami menghargai kebolehsuaian, ketahanan, kreativiti dan sifat ingin tahu. Daripada kepimpinan yang menyerlahkan potensi anda, kepada mewujudkan ruang untuk pembelajaran dan membuat uji kaji, kami memperkasakan anda untuk melakukan kerja-kerja yang hebat dan mengejar peluang untuk pertumbuhan.

Kami mengambil pendekatan yang holistik dengan program manfaat kami, memberi tumpuan kepada fizikal, emosi, kewangan, kerjaya, dan kesejahteraan komuniti untuk menyokong kehidupan yang seimbang. Pakej kami disesuaikan untuk memenuhi keperluan setempat dan mungkin merangkumi perlindungan penjagaan kesihatan, sokongan kesejahteraan mental, simpanan persaraan, cuti bergaji, cuti keluarga, permainan percuma dan banyak lagi. Kami memupuk persekitaran di mana pasukan kami sentiasa boleh membawa pengalaman terbaik mereka.

Electronic Arts adalah majikan peluang yang sama rata. Semua keputusan pekerjaan dibuat tanpa mengambil kira kaum, warna kulit, asal negara, keturunan, jantina, identiti atau penzahiran jantina, orientasi seksual, umur, maklumat genetik, agama, kecacatan, keadaan perubatan, kehamilan, status perkahwinan, status keluarga, status veteran, atau mana-mana ciri lain yang dilindungi oleh undang-undang. Kami juga akan mempertimbangkan pemohon pekerjaan berkelayakan yang mempunyai rekod jenayah selaras dengan undang-undang yang berkenaan. EA juga menyediakan tempat tinggal di tempat kerja untuk individu yang berkelayakan dengan kecacatan seperti yang dikehendaki oleh undang-undang yang berkenaan.