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Maklumat Am

Lokasi: Montreal, Quebec, Canada 
ID Peranan
210368
Jenis Pekerja
Regular Employee
Studio/Jabatan
EA Studios - Motive Montreal
Pengaturan Kerja Fleksibel
Hybrid

Perihalan & Keperluan

Electronic Arts mencipta pengalaman hiburan tahap seterusnya yang memberi inspirasi kepada pemain dan peminat di seluruh dunia. Semua orang adalah sebahagian daripada kisah di sini. Sebahagian daripada komuniti yang terhubung merentasi dunia. Tempat di mana kreativiti berkembang maju, perspektif baharu di alu-alukan dan idea adalah penting. Satu pasukan di mana semua orang terlibat dalam permainan.

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Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for a Senior VFX Artist to join its team. You will report to the Lead VFX Artist and collaborate with the cinematics team, bringing to life our next AAA title.  
 
   Responsibilities:
 

  • Partner closely with the Lead Artists, Designers, and Engineering teams to create high quality real-time visual effects. FX assets include particle systems, meshes, shaders, textures, rigid body sims and animations. 
  • Research & Development of new model using Houdini with a High-level knowledge to bridge with the real time engine and produce competitive effect on the market.
  • Create FX assets using Epic Unreal Engine, according to the agreed design and within the constraints of the target hardware and software. 
  • Be responsible for technical and aesthetic considerations for the project’s visual effect art style. A balance must be achieved between a high visual quality and staying within our performance constraints 
  • Manage In-Game Particle Effects for action-adventure games. These include weapon and vehicle FX, environmental, destruction, etc. 

 

Qualifications:  

  • 5 years experience in the industry 
  • Experience shipping high quality console games 
  • Experience in 2D packages such as Photoshop, After Effects or Nuke 
  • Experience in 3D packages such as Max or Maya 
  • Very strong Experience in using Houdini or PCG for destruction and simulation pipelines, rigid body, render mantra, fluid…etc
  • Strong knowledge of environmental effects, lighting, and dynamics 
  • Excellent communication with a good eye and problem-solving skills 
  • Able to work well in a team and communicate with other disciplines  
  • Solid Technical abilities to aid in creating new visual effects art pipelines 
  • Organizational skills when approaching tasks, files, and storage of the material. 
      
    Additional skills and experience (nice to have): 
  •  Knowledge of Unreal 5 
  • Experience with Unity Visual Graph Editor or Unreal Niagara  
  • Knowledge of substance 
  • Experience with a scripting language (HLSL, Python, etc.) 
      
    3D Portfolio Requirements:
     A link to your portfolio must be included with your application/resume. All portfolios should contain a breakdown of the work. It must be very clear what you are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc. Please include as many of the following elements as you can:  
  • Examples of natural and organic effects (smoke, fire, waterfalls) 
  • Examples of fantastical effects animation (spells, explosions) 
  • Examples of rigid or soft body dynamics 
  • Effects created in a game engine 
  • Examples of modeling texturing and lighting 
  • Examples of various animations 

 



Tentang Electronic Arts
Kami berbangga mempunyai portfolio permainan dan pengalaman yang luas, lokasi di seluruh dunia dan peluang merentasi EA. Kami menghargai kebolehsuaian, ketahanan, kreativiti dan sifat ingin tahu. Daripada kepimpinan yang menyerlahkan potensi anda, kepada mewujudkan ruang untuk pembelajaran dan membuat uji kaji, kami memperkasakan anda untuk melakukan kerja-kerja yang hebat dan mengejar peluang untuk pertumbuhan.

Kami mengambil pendekatan yang holistik dengan program manfaat kami, memberi tumpuan kepada fizikal, emosi, kewangan, kerjaya, dan kesejahteraan komuniti untuk menyokong kehidupan yang seimbang. Pakej kami disesuaikan untuk memenuhi keperluan setempat dan mungkin merangkumi perlindungan penjagaan kesihatan, sokongan kesejahteraan mental, simpanan persaraan, cuti bergaji, cuti keluarga, permainan percuma dan banyak lagi. Kami memupuk persekitaran di mana pasukan kami sentiasa boleh membawa pengalaman terbaik mereka.

Electronic Arts adalah majikan peluang yang sama rata. Semua keputusan pekerjaan dibuat tanpa mengambil kira kaum, warna kulit, asal negara, keturunan, jantina, identiti atau penzahiran jantina, orientasi seksual, umur, maklumat genetik, agama, kecacatan, keadaan perubatan, kehamilan, status perkahwinan, status keluarga, status veteran, atau mana-mana ciri lain yang dilindungi oleh undang-undang. Kami juga akan mempertimbangkan pemohon pekerjaan berkelayakan yang mempunyai rekod jenayah selaras dengan undang-undang yang berkenaan. EA juga menyediakan tempat tinggal di tempat kerja untuk individu yang berkelayakan dengan kecacatan seperti yang dikehendaki oleh undang-undang yang berkenaan.