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Perihalan & Keperluan
Contract: 6-month Internship
Location: Stockholm, Sweden
Work Model: Hybrid
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The Challenge Ahead
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We're always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact on the world of gaming.
Responsibilities:
- Join the Lighting team and learn our tools and workflows.
- Work on interior and exterior lighting using physical-based values.
- Learn lighting with natural light and seek feedback from professionals.
Skills:
- Understanding of lighting fundamentals with technical/artistic skills.
- Interest in cinematography or photography.
- Team player with good collaboration skills.
- Seek out and act on feedback on your work.
- Familiarity with 3D art, texturing, and physical-based rendering.
- Experience with game engines or offline renderers.
Eligibility:
- Enrolled at a university with a planned internship (e.g., LiA).
- Eligible to work in Stockholm, Sweden, without visa support.
- Available for a full-time 6-month placement starting January 2026.