Langkau ke kandungan

Maklumat Am

Lokasi: Stockholm, Stockholm County, Sweden 
ID Peranan
211634
Jenis Pekerja
Regular Employee
Studio/Jabatan
CT - Frostbite
Pengaturan Kerja Fleksibel
Hybrid

Perihalan & Keperluan

Electronic Arts mencipta pengalaman hiburan tahap seterusnya yang memberi inspirasi kepada pemain dan peminat di seluruh dunia. Semua orang adalah sebahagian daripada kisah di sini. Sebahagian daripada komuniti yang terhubung merentasi dunia. Tempat di mana kreativiti berkembang maju, perspektif baharu di alu-alukan dan idea adalah penting. Satu pasukan di mana semua orang terlibat dalam permainan.

Come join the Frostbite Rendering team to work directly on the Render Come join the Frostbite Rendering team to work directly on the Render 

Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

Come join the Frostbite Rendering team to work directly on the Render Hardware Abstraction Layer of the Frostbite engine.   We develop the rendering backends for current and future platforms.  The team is currently split between Orlando and Vancouver. We work closely with our “customers”, Rendering Engineers, to ensure consistent performance and quality across our supported platforms.  We hope you will join our team to push the rendering technology that drives the Frostbite Renderer forward and contribute to the success of some of the industry’s biggest titles.

Responsibilities

  • Develop and maintain cross-platform graphics hardware abstraction layer for the Frostbite Engine.
  • Develop and maintain tools to ensure high quality experience for render engineers using Frostbite.
  • Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features.
  • Define and drive low level performance profiling and optimization initiatives on multiple platforms.

Qualifications

  • Bachelor Degree in Computer Science, Math or related field
  • Strong C++ knowledge with at least 7 years of professional programming experience in real-time rendering
  • Experience working in rendering for multiple shipped titles on current-generation consoles (PS5, XBSX, PC)
  • Knowledgeable of modern cpu/gpu hardware architecture
  • Significant experience using a low-level graphics API (DX12, Vulkan, console, etc)
  • Significant experience with Graphics Debugging Tools (Pix, Renderdoc, console, etc)
  • Deep understanding of memory management and multi-threading with related debugging and optimization experience

Bonus Qualifications

  • Professional experience working on Device Drivers
  • Professional experience developing graphics debugging tools / utilities / visualizers
  • Ability to develop shaders in HLSL or GLSL
  • Test-driven development experience
  • Significant experience using source control systems (p4, git) in large code bases

Performance Competencies (Non-Technical Skills)

  • Attention to detail with respect to correctness and testability, beyond what is normally expected of code that might ship in one game or in one studio
  • A drive for continuous improve to development processes and productivity
  • Humble, eager to learn more and thrives in a learning culture
  • Strong written and verbal communication skills


Hardware Abstraction Layer of the Frostbite engine.  We develop the 
rendering backends for current and future platforms.  The team is currently
split between Stockholm, Orlando & Vancouver. We work closely with our 
"customers", Rendering Engineers, to ensure consistent performance and 
quality across our supported platforms.  We hope you will join our team to 
push the rendering technology that drives the Frostbite Renderer forward 
and contribute to the success of some of the industry’s biggest titles.
 Responsibilities
Develop and maintain cross-platform graphics hardware abstraction 
layer for the Frostbite Engine.
Develop and maintain tools to ensure high quality experience for 
render engineers using Frostbite.
Work closely with game team engineers and the Frostbite rendering 
team to enable and deliver new rendering features.
Define and drive low level performance profiling and optimization 
initiatives on multiple platforms.
 Qualifications
Strong C++ knowledge with at least 7 years of professional 
programming experience in real-time rendering
Experience working in rendering for multiple shipped titles on 
current-generation consoles (PS5, XBSX, PC)
Knowledgeable of modern cpu/gpu hardware architecture
Significant experience using a low-level graphics API (DX12, Vulkan, 
console, etc)
Significant experience with Graphics Debugging Tools (Pix, 
Renderdoc, console, etc)
Deep understanding of memory management and multi-threading 
with related debugging and optimization experienceHardware Abstraction Layer of the Frostbite engine.  We develop the 
rendering backends for current and future platforms.  The team is currently
split between Stockholm, Orlando & Vancouver. We work closely with our 
"customers", Rendering Engineers, to ensure consistent performance and 
quality across our supported platforms.  We hope you will join our team to 
push the rendering technology that drives the Frostbite Renderer forward 
and contribute to the success of some of the industry’s biggest titles.
 Responsibilities
Develop and maintain cross-platform graphics hardware abstraction 
layer for the Frostbite Engine.
Develop and maintain tools to ensure high quality experience for 
render engineers using Frostbite.
Work closely with game team engineers and the Frostbite rendering 
team to enable and deliver new rendering features.
Define and drive low level performance profiling and optimization 
initiatives on multiple platforms.
 Qualifications
Strong C++ knowledge with at least 7 years of professional 
programming experience in real-time rendering
Experience working in rendering for multiple shipped titles on 
current-generation consoles (PS5, XBSX, PC)
Knowledgeable of modern cpu/gpu hardware architecture
Significant experience using a low-level graphics API (DX12, Vulkan, 
console, etc)
Significant experience with Graphics Debugging Tools (Pix, 
Renderdoc, console, etc)
Deep understanding of memory management and multi-threading 
with related debugging and optimization experience



Tentang Electronic Arts
Kami berbangga mempunyai portfolio permainan dan pengalaman yang luas, lokasi di seluruh dunia dan peluang merentasi EA. Kami menghargai kebolehsuaian, ketahanan, kreativiti dan sifat ingin tahu. Daripada kepimpinan yang menyerlahkan potensi anda, kepada mewujudkan ruang untuk pembelajaran dan membuat uji kaji, kami memperkasakan anda untuk melakukan kerja-kerja yang hebat dan mengejar peluang untuk pertumbuhan.

Kami mengambil pendekatan yang holistik dengan program manfaat kami, memberi tumpuan kepada fizikal, emosi, kewangan, kerjaya, dan kesejahteraan komuniti untuk menyokong kehidupan yang seimbang. Pakej kami disesuaikan untuk memenuhi keperluan setempat dan mungkin merangkumi perlindungan penjagaan kesihatan, sokongan kesejahteraan mental, simpanan persaraan, cuti bergaji, cuti keluarga, permainan percuma dan banyak lagi. Kami memupuk persekitaran di mana pasukan kami sentiasa boleh membawa pengalaman terbaik mereka.

Electronic Arts adalah majikan peluang yang sama rata. Semua keputusan pekerjaan dibuat tanpa mengambil kira kaum, warna kulit, asal negara, keturunan, jantina, identiti atau penzahiran jantina, orientasi seksual, umur, maklumat genetik, agama, kecacatan, keadaan perubatan, kehamilan, status perkahwinan, status keluarga, status veteran, atau mana-mana ciri lain yang dilindungi oleh undang-undang. Kami juga akan mempertimbangkan pemohon pekerjaan berkelayakan yang mempunyai rekod jenayah selaras dengan undang-undang yang berkenaan. EA juga menyediakan tempat tinggal di tempat kerja untuk individu yang berkelayakan dengan kecacatan seperti yang dikehendaki oleh undang-undang yang berkenaan.