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Lokasi: Melbourne, Victoria, Australia 
  • Lokasi: Melbourne
  • Negeri: Victoria
  • Negara: Australia


ID Peranan
213093
Jenis Pekerja
Regular Employee
Studio/Jabatan
CT - Frostbite
Pengaturan Kerja Fleksibel
Hybrid

Description & Requirements

Electronic Arts mencipta pengalaman hiburan tahap seterusnya yang memberi inspirasi kepada pemain dan peminat di seluruh dunia. Semua orang adalah sebahagian daripada kisah di sini. Sebahagian daripada komuniti yang terhubung merentasi dunia. Tempat di mana kreativiti berkembang maju, perspektif baharu di alu-alukan dan idea adalah penting. Satu pasukan di mana semua orang terlibat dalam permainan.

Senior Software Engineer - Rendering

Frostbite is EA's proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world's most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. 

By joining Frostbite, you'll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games. 

Our specialized Rendering Backends team works directly on the cross-platform Render Hardware Abstraction Layer of the engine for current and future platforms, and directly contributes to the success of some of the industry's biggest titles.

The team is currently split between Europe (Stockholm), North America (Orlando & Vancouver) and Melbourne (Australia). We work closely with Rendering Engineers and game team partners to ensure consistent performance and quality across all of our supported platforms. 

We hope you will join our team to push the rendering technology that drives the Frostbite Renderer forward.

You will report to a Development Director and work in a hybrid remote/in-office capacity.

Responsibilities

  • Develop and maintain a cross-platform graphics hardware abstraction layer for the Frostbite Engine.

    • Direct X (XBSX, PC), Advanced Graphics Controller 5 (PS5), Vulkan, Metal and other proprietary APIs

    • You will implement and support the compilation and runtime use of HLSL on multiple platforms

    • You will investigate and address hardware differences of performance and behaviour

  • Develop and maintain tools to ensure high quality experience for render engineers using Frostbite.

  • Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features.

    • You will collaborate across team and discipline boundaries, providing suggestions and contributions outside the immediate team

  • Deliver on low level performance profiling and optimization initiatives on multiple platforms

    • You will perform CPU and GPU performance analyses and reports for internal and external teams across the company

Qualifications

  • C++ knowledge with professional experience in real-time rendering

    • 6->8 years professional experience

  • Experience using one or more low-level graphics API (e.g. DX12, AGC, Vulkan, Metal)

  • Experience working in rendering on current generation and/or esoteric platforms

    • PC (DirectX), PS5, or XBSX

    • Switch (NVN), Android (Vulkan), iOS (Metal)

  • Experience with Graphics Debugging Tools 

    • Pix, Renderdoc, Console, XCode

  • Knowledgeable of modern CPU/GPU hardware architecture

  • Experience with memory management and multi-threading with related debugging and optimization experience

What’s in it for you? 

We want EA to be the ultimate destination to make great content and experiences. Everything we’re doing here is about creating a culture, environment, and company where you can do the best work of your career – so there’s that. There’s also:

  • An employee assistance program, including coaching and therapy sessions to support your wellbeing

  • An inclusive parental leave policy that supports all parents and carers

  • 17.5% annual leave loading

  • Bonus end of year leave days – time off between Christmas and New Years, no annual leave necessary

  • Volunteer leave and charitable donation matching

  • A flexible work reimbursement program - to go towards your working from home and/or commuting expenses



Tentang Electronic Arts
Kami berbangga mempunyai portfolio permainan dan pengalaman yang luas, lokasi di seluruh dunia dan peluang merentasi EA. Kami menghargai kebolehsuaian, ketahanan, kreativiti dan sifat ingin tahu. Daripada kepimpinan yang menyerlahkan potensi anda, kepada mewujudkan ruang untuk pembelajaran dan membuat uji kaji, kami memperkasakan anda untuk melakukan kerja-kerja yang hebat dan mengejar peluang untuk pertumbuhan.

Kami mengambil pendekatan yang holistik dengan program manfaat kami, memberi tumpuan kepada fizikal, emosi, kewangan, kerjaya, dan kesejahteraan komuniti untuk menyokong kehidupan yang seimbang. Pakej kami disesuaikan untuk memenuhi keperluan setempat dan mungkin merangkumi perlindungan penjagaan kesihatan, sokongan kesejahteraan mental, simpanan persaraan, cuti bergaji, cuti keluarga, permainan percuma dan banyak lagi. Kami memupuk persekitaran di mana pasukan kami sentiasa boleh membawa pengalaman terbaik mereka.

Electronic Arts adalah majikan peluang yang sama rata. Semua keputusan pekerjaan dibuat tanpa mengambil kira kaum, warna kulit, asal negara, keturunan, jantina, identiti atau penzahiran jantina, orientasi seksual, umur, maklumat genetik, agama, kecacatan, keadaan perubatan, kehamilan, status perkahwinan, status keluarga, status veteran, atau mana-mana ciri lain yang dilindungi oleh undang-undang. Kami juga akan mempertimbangkan pemohon pekerjaan berkelayakan yang mempunyai rekod jenayah selaras dengan undang-undang yang berkenaan. EA juga menyediakan tempat tinggal di tempat kerja untuk individu yang berkelayakan dengan kecacatan seperti yang dikehendaki oleh undang-undang yang berkenaan.