- Lokasi: Vancouver
- Negeri: British Columbia
- Negara: Canada
- Lokasi: Montreal
- Negeri: Quebec
- Negara: Canada
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At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.
Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.
As a Software Developer on our Research & Engineering team, you will collaborate with Research Scientists and Engineers to shape how new technologies integrate into core engine architecture. You will translate ideas from exploration into systems that can operate at scale in a live environment. You will operate at the intersection of research and production, helping bring emerging technologies (e.g., AI-assisted creation, procedural systems) into a world-class engine used by millions of players.
This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.
The Software Developer will report to the Head of Research and Development.
Responsibilities:
Partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.
Work closely with senior engineers in translating prototypes into production-ready engine features, ensuring alignment with existing systems.
Focus on improving a single engine domain, one of tools, data pipelines, or runtime systems.
Under guidance from Senior Engineers, design extensible interfaces that allow rapid iteration on new technologies while learning about the correct architectural decisions.
Qualifications:
3+ years of professional software development experience.
Experience in AAA game engines (e.g., Frostbite, Unreal) or comparable, large-scale, real-time systems (e.g., graphics, simulation, or performance-critical platforms).
Experience with C++ and software design patterns for large-scale environments.
Experience becoming productive quickly in tools, pipeline, or runtime systems.
Experience collaborating with other engineers and working under their direction in large code bases.
Proficiency in CI/CD tools (e.g., Jenkins, GitLab).