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Perihalan & Keperluan
Our teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA. Our teams develop the strategic vision of our products, run outstanding multi-channel campaigns, build global engagement across all touch points, develop global insights, and propel sales and global publishing. We understand the dynamic global landscape so we can bring relevant content, promotions, and help to players anywhere.
What You’ll Do:
As a UI Software Engineer Intern you will be part of the game creation process, including implementation and debugging on multiple platforms. You will work on complex problems with Designers, Artists and other Engineers in the XD domain. You will report to the Software Engineering Manager and work with your peers and the technical lead to develop the game's UI systems.
Qualifications:
You are pursuing a Bachelor’s degree in Computer Science or a related field with a graduation date of May 2027 or after.
Knowledge of object-oriented programming languages; C++ preferred
Experience with strongly typed, OOP, programming languages; C++ preferred
Understanding of a Box Model UI Architecture such as: .NET Xaml, HTML Flexbox, Unity UI Toolkit, UMG (Unreal Motion Graphics UI Designer), or XUL.
Understanding of visuals scripting tools such as Unreal Blueprint or Unity Visual Scripting Graph.
Knowledge of version control systems and code reviews.
You must be available for a full-time paid internship in the summer of 2026 based out of EA Victoria: Metalhead Studio.
We are only considering students who will be enrolled in an accredited degree program in the summer of 2026, slated to graduate no earlier than May 2027. Applicants must be legally authorized to work in Canada on a full time basis during the 8-month internship. Visa sponsorship is not available for this position.
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