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Perihalan & Keperluan
Sound Designer
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect - all powered by the Battlefield Central Technology (BCT) team - have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
The DICE Audio department is looking for a sound designer to join the Battlefield audio team in our mission to create amazing sounding games and player experiences. You are driven, curious, creative and have a passion for sound design. You are a problem solver and have a strong willingness to learn more about audio as a craft and push the boundaries of what is possible in game audio to create the best audible experience for our players.
Above all you are an excellent listener and thrive in a collaborative creative environment. You are passionate about teamwork and collaboration both within the audio department but also cross teams, disciplines and studios.
As a member of the DICE Audio department you will design sounds for our games and learn our tools and workflows. You will be working in an established and experienced audio team where you will find opportunities for creative growth and mentoring from more senior team members.
Responsibilities:
Produce content aligned with existing designs and audio direction, ensuring each piece contributes to a cohesive and high-quality soundscape by creating assets and implementations that meet both creative and technical goals.
Collaborate under the guidance of a Lead to develop sounds for environments, game modes, destruction, and animations.
Implement your work into the game using the Frostbite engine.
Deliver high-quality audio within a given budget and timeline.
Be structured; estimate your work, update plans, submit good data into the branch.
Refine content and its underlying logic through playtesting and feedback sessions to ensure it meets quality standards and serves its intended purpose.
Ask for and act on feedback concerning your work. Also provide feedback within the sound team, with a focus on audio execution.
Be an active mixer for your assets and provide feedback on the title's overall mix.
Qualifications:
Experience in designing sounds for interactive or linear media.
Strong understanding of how sound functions in real life, with an ability to balance realism and gameplay readability.
Developed artistic skills, with a talent for interpreting references and following direction.
Proficiency with modern studio hardware, editing and design techniques, and software like Reaper, ProTools, Sound Forge, Waves, iZotope RX, and FabFilter.
Eagerness to enhance game audio production, implementation, and engineering skills.
Exceptional critical listening abilities.
Familiarity with audio middleware such as Unreal, FMOD, Unity, and WWISE is beneficial but not essential.
Excellent communication skills.
A team player who thrives in a collaborative creative environment.
Passionate about teamwork and collaboration.
Experience as a sound designer in AA-AAA game development is beneficial.
Avid gamer with an interest in creating complex and realistic soundscapes.
As part of your application, please provide:
An up-to-date resume and cover letter
A show-reel demonstrating your skills
As part of the application process we ask you to perform a work assignment.