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Maklumat Am

Lokasi: Stockholm, Stockholm County, Sweden 
ID Peranan
211331
Jenis Pekerja
Regular Employee
Studio/Jabatan
EA Studios - DICE Stockholm
Pengaturan Kerja Fleksibel
Hybrid

Perihalan & Keperluan

Electronic Arts mencipta pengalaman hiburan tahap seterusnya yang memberi inspirasi kepada pemain dan peminat di seluruh dunia. Semua orang adalah sebahagian daripada kisah di sini. Sebahagian daripada komuniti yang terhubung merentasi dunia. Tempat di mana kreativiti berkembang maju, perspektif baharu di alu-alukan dan idea adalah penting. Satu pasukan di mana semua orang terlibat dalam permainan.

Sound Designer 

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect - all powered by the Battlefield Central Technology (BCT) team - have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

The DICE Audio department is looking for a sound designer to join the Battlefield audio team in our mission to create amazing sounding games and player experiences. You are driven, curious, creative and have a passion for sound design. You are a problem solver and have a strong willingness to learn more about audio as a craft and push the boundaries of what is possible in game audio to create the best audible experience for our players.

Above all you are an excellent listener and thrive in a collaborative creative environment. You are passionate about teamwork and collaboration both within the audio department but also cross teams, disciplines and studios.

As a member of the DICE Audio department you will design sounds for our games and learn our tools and workflows. You will be working in an established and experienced audio team where you will find opportunities for creative growth and mentoring from more senior team members.


Responsibilities:

  • Produce content aligned with existing designs and audio direction, ensuring each piece contributes to a cohesive and high-quality soundscape by creating assets and implementations that meet both creative and technical goals.

  • Collaborate under the guidance of a Lead to develop sounds for environments, game modes, destruction, and animations.

  • Implement your work into the game using the Frostbite engine.

  • Deliver high-quality audio within a given budget and timeline.

  • Be structured; estimate your work, update plans, submit good data into the branch.

  • Refine content and its underlying logic through playtesting and feedback sessions to ensure it meets quality standards and serves its intended purpose.

  • Ask for and act on feedback concerning your work. Also provide feedback within the sound team, with a focus on audio execution.

  • Be an active mixer for your assets and provide feedback on the title's overall mix.

Qualifications:

  • Experience in designing sounds for interactive or linear media.

  • Strong understanding of how sound functions in real life, with an ability to balance realism and gameplay readability.

  • Developed artistic skills, with a talent for interpreting references and following direction.

  • Proficiency with modern studio hardware, editing and design techniques, and software like Reaper, ProTools, Sound Forge, Waves, iZotope RX, and FabFilter.

  • Eagerness to enhance game audio production, implementation, and engineering skills.

  • Exceptional critical listening abilities.

  • Familiarity with audio middleware such as Unreal, FMOD, Unity, and WWISE is beneficial but not essential.

  • Excellent communication skills.

  • A team player who thrives in a collaborative creative environment.

  • Passionate about teamwork and collaboration.

  • Experience as a sound designer in AA-AAA game development is beneficial.

  • Avid gamer with an interest in creating complex and realistic soundscapes.

As part of your application, please provide:

  • An up-to-date resume and cover letter

  • A show-reel demonstrating your skills

  • As part of the application process we ask you to perform a work assignment.



Tentang Electronic Arts
Kami berbangga mempunyai portfolio permainan dan pengalaman yang luas, lokasi di seluruh dunia dan peluang merentasi EA. Kami menghargai kebolehsuaian, ketahanan, kreativiti dan sifat ingin tahu. Daripada kepimpinan yang menyerlahkan potensi anda, kepada mewujudkan ruang untuk pembelajaran dan membuat uji kaji, kami memperkasakan anda untuk melakukan kerja-kerja yang hebat dan mengejar peluang untuk pertumbuhan.

Kami mengambil pendekatan yang holistik dengan program manfaat kami, memberi tumpuan kepada fizikal, emosi, kewangan, kerjaya, dan kesejahteraan komuniti untuk menyokong kehidupan yang seimbang. Pakej kami disesuaikan untuk memenuhi keperluan setempat dan mungkin merangkumi perlindungan penjagaan kesihatan, sokongan kesejahteraan mental, simpanan persaraan, cuti bergaji, cuti keluarga, permainan percuma dan banyak lagi. Kami memupuk persekitaran di mana pasukan kami sentiasa boleh membawa pengalaman terbaik mereka.

Electronic Arts adalah majikan peluang yang sama rata. Semua keputusan pekerjaan dibuat tanpa mengambil kira kaum, warna kulit, asal negara, keturunan, jantina, identiti atau penzahiran jantina, orientasi seksual, umur, maklumat genetik, agama, kecacatan, keadaan perubatan, kehamilan, status perkahwinan, status keluarga, status veteran, atau mana-mana ciri lain yang dilindungi oleh undang-undang. Kami juga akan mempertimbangkan pemohon pekerjaan berkelayakan yang mempunyai rekod jenayah selaras dengan undang-undang yang berkenaan. EA juga menyediakan tempat tinggal di tempat kerja untuk individu yang berkelayakan dengan kecacatan seperti yang dikehendaki oleh undang-undang yang berkenaan.