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Perihalan & Keperluan
Contract: 6-month Internship
Location: Stockholm, Sweden
Work Model: Hybrid
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The Challenge Ahead
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact on the world of gaming.
Responsibilities:
Become a part of the Tech Art team, learn the workflows used at DICE and how to work in a production environment.
Try out different areas within Tech Art Runtime to get a better idea of what you would like to do in the future.
Ask for feedback, talk with the team, and ask questions!
Skills:
Some Experience with shader creation and photorealistic rendering.
Exposure to 3D Art and experience with industry-standard software packages such as Maya/Max/Blender and Substance.
Exposure to with scripting and tool building (Python, C#, JS, UE Blueprints) as well as procedural content workflows.
An interest in rendering techniques and real-time budgets, and how they can affect art creation.
An analytical and critical mindset, being excited by challenges and being able to adapt to new technologies and tasks.
Good collaboration and communication skills. For instance examples of situations where you have had to actively seek out and act on feedback on your work.
Eligibility:
You must be currently enrolled at university or education provider with a planned internship period planned into the education plan, (e.g. LiA)
You are eligible to work in Stockholm, Sweden, without the need for visa/relocation support
You are available to commence a full-time 6 month placement in January 2026.
Help us make play happen. Apply now with an up-to-date Portfolio, CV and Cover Letter in English, explaining why you would like to join EA for this internship position.