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Description & Requirements
As we do not have a relocation/immigration budget, we’re unable to consider candidates based outside of Sweden.
Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
What we are looking for
DICE is seeking a UI Artist to report directly to the Lead UI Artist. The ideal candidate will take UX wireframes and translate them into visual UI mockups, delivering end-to-end features while adhering to and maintaining our design system. You thrive in a fast-paced environment, creating high-quality UI art assets and reliably estimating and delivering production work on time.
Key Responsibilities
- Translate UX wireframes into clear, compelling UI art mockups aligned with visual design goals.
- Produce high-quality UI art assets that are consistent with established art direction and follow approved visual benchmarks.
- Maintain and contribute to the UI design system, ensuring visual consistency, scalability, and UI asset integrity across the game experience.
- Deliver end-to-end UI features, taking work from initial visual concepts through to production and engine implementation.
- Estimate time and scope accurately for your tasks, delivering quality work on schedule and within budget.
- Work directly in Figma, Photoshop, and Illustrator to design screen layouts, iconography, and visual components.
- Export and optimize production-ready UI art for the game engine, ensuring assets meet technical specs and design intent.
- Collaborate closely with UI/UX designers, engineers, and the lead artist to iteratively refine UI art based on feedback from team members.
Skills & Qualifications
- Minimum of 3 years of experience in UI art for video games, with a portfolio showing strong visual design applied to interactive systems.
- Solid understanding of visual layout, typography, visual hierarchy, color theory, and UI iconography.
- Proven ability to work with UX wireframes and translate functional user flows into visual UI mockups.
- Demonstrated experience using software tools like Figma, Photoshop, and Illustrator in a production environment.
- Good time-management skills with a track record of accurately estimating task effort and consistently meeting project deadlines.
- Strong communication and collaboration skills, with an open mind to feedback from leads and team members.
Desirable / Bonus Skills
- Ability to create animated comps, motion graphics, and interactive prototypes using Figma Prototypes, Figma Motion, or After Effects to bring UI elements to life.
- Experience using 3D tools like Blender for the purposes of producing high quality 2D art.
- Prior experience implementing, testing, and optimizing assets directly inside a game engine.
- Experience working on first-person shooters and/or familiarity with the Battlefield franchise.
Formal education or specific degrees are not required; demonstrated experience and a strong portfolio are the primary qualifications for this role.