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Perihalan & Keperluan
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
Ripple Effect is a game studio on a mission to build community-first experiences through innovation and boundary-breaking technology.
Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.
We are looking for a Design Director like you to join us in our mission to create amazing games and experiences, and to elevate ourselves and our craft. You will report to our Design Line Director. We are considering on-site and hybrid working options for candidates.
Responsibilities
Define the design direction within the creative constraints and project requirements
Collaborate with other project leads to set clear objectives and priorities for the design
Ensure all Design Documentation is delivered on time, is detailed enough for accurate estimation and all impacted parties have been able to review and influence as necessary.
Continuously drive understanding, alignment and excitement for the vision within the team and with external partners
Inspire, guide and mentor designers on the team in the pursuit of strong, creative designs implemented to the highest quality
Provide and solicit feedback from all stakeholders and team members in a graceful, constructive manner, with suggestions and solutions for improvement to both process and project
Collaborate closely with Experience Design to incorporate feedback from research, playtest data, and community feedback to forge an outstanding player experience
Be accountable for the project quality targets as well as the results achieved
Qualifications
2+ years of experience leading game teams, defining design direction, and taking games from concept to completion
Experience developing for live service
Experience developing FPS and/or multiplayer games
Understanding of mass-market appeal, and the ability to innovate within it