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Informacje ogólne

Lokalizacje: Vancouver, British Columbia, Canada 
  • Właściwość miejscowa: Vancouver
  • Stan:
  • Kraj: Canada

  • Właściwość miejscowa: Edmonton
  • Stan:
  • Kraj: Canada

  • Właściwość miejscowa: Toronto (Glu Mobile)
  • Stan:
  • Kraj: Canada


Identyfikator roli
203913
Typ pracownika
Regular Employee
Studio/dział
Maxis
Elastyczna organizacja pracy
Hybrid

Opis i wymagania

Jesteśmy globalnym zespołem twórców, scenarzystów, technologów, inicjatorów doświadczeń, innowatorów i wielu innych ekspertów. Wierzymy, że niesamowite gry i doświadczenia zaczynają się od zespołów, które są równie zróżnicowane jak gracze i społeczności, którym służymy. W Electronic Arts jedynym ograniczeniem jest wyobraźnia.

Job Summary

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. We aim to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it, a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is but strive to build a world as it could be.

You will report to a studio Development Director.

As a DevOps Software Engineer at Maxis, you will

  • Collaborate with the development teams and use industry-standard CI/CD solutions to build pipelines that automate common operational tasks
  • Write applications to monitor service health, perform log analysis, and automate recovery
  • Apply software engineering best practices across the development lifecycle, including agile methodologies, coding standards, code reviews, source management, build processes, testing, and operations
  • Work towards operational excellence by identifying opportunities to automate away manual processes.
  • Partner with the development team technical director on build engineering to understand team requirements, evaluate options, develop roadmaps and ensure needs are addressed in a complex, multi-partner environment
  • Provide Critical support when changes are pushed to dev lines for the game teams
  • Maintain documentation of systems configurations and procedures, including runbooks for DevOps tasks.
  • Evaluate and adopt technologies that improve the team efficiency and platform capabilities
  • Work with a global team to implement technologies and support integration
  • Analyze incidents in a postmortem process to ensure preventative measures

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered

  • Bachelor/Master's degree in Computer Science, Computer Engineering or related field.
  • 3+ years of experience as a Software engineer.
  • Experience using Perforce or Git-based workflows for code management
  • Experience with Python, C#, or other scripting languages
  • Understand software configuration management and release management.
  • Well-versed in the use and administration of CI/CD frameworks, Jenkins or others
  • Experience setting up and deploying a CI/CD environment, a 'large-scale' environment. (being a sole or, tech lead in the process)
  • Experience working with ticketing systems such as JIRA.
  • Experience creating and maintaining technical documentation for internal and external use.
  • Passion for automation and workflow efficiency.