- Właściwość miejscowa: Montreal
- Stan:
- Kraj: Canada
- Prywatny
- ...
- Oferty pracy
- Szczegóły stanowiska
Opis i wymagania
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Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.
Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.
Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
This role will work under the guidance of the Presentation Director on Battlefield. As Experience Design Director at Motive, you will be responsible for the quality of the work output by the team at Motive on Battlefield. You will collaborate with the other Battlefield Studios to ensure that the team, internal partners and the public get a consistent, aligned message and direction.
Responsibilities:
- Build and Lead the Experience Design team at Motive on Battlefield.
- Conceptualize, develop & direct the visual style components of the game’s UI and UX.
- Collaborate closely with presentation art direction, narrative, monetization/ Live-ops, and marketing to ensure a clear, singular, on-brand vision for the player experience, with a particular focus on FTUE and learnability
- Contribute to the overall design process and artistic direction of the game
- Conceptualize and supervise iteration of the game’s graphic design and maintain this vision through all development phases.
- Ensure that the game UI/UX expresses our commitment to accessibility and inclusivity
- Support and encourage a mindset of diversity and inclusion not just in the workplace, but in the content we create.
- Provide UX oversight across all project platforms to create a cohesive and equal player experience
- Analyze competitors’ games to understand successes and failures, and work with UI design leads to incorporate those findings into our designs
- Leverage internal QA for user research and feedback, working with UI/UX design leads to create clear test plans throughout development
Qualifications:
- Minimum of 8 to 10 years of experience in the creation and direction of User Interfaces/User Experience in the game industry. We will consider relevant experiences from other industries
- Experience working with brands and developing brand guidelines
- Ability to review and critique the quality of the team’s work and communicate artistic direction
- Experience collaborating effectively with other crafts within a production team
- Understand the fine art of visual storytelling and can direct compelling visuals that create an emotional response from consumer
- An understanding of game design and how it relates to presentation elements
- Strong understanding of usability and user experience
- Strong understanding of Adobe Flash and its strengths/weaknesses
- Up to date on current graphic design and interactive media trends
- Strong background in multiple 2D disciplines including motion graphics, print design and interactive media