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Informacje ogólne

Lokalizacje: Vancouver, British Columbia, Canada 
Identyfikator roli
208270
Typ pracownika
Regular Employee
Studio/dział
CTO - Frostbite
Elastyczna organizacja pracy
Hybrid

Opis i wymagania

Jesteśmy globalnym zespołem twórców, scenarzystów, technologów, inicjatorów doświadczeń, innowatorów i wielu innych ekspertów. Wierzymy, że niesamowite gry i doświadczenia zaczynają się od zespołów, które są równie zróżnicowane jak gracze i społeczności, którym służymy. W Electronic Arts jedynym ograniczeniem jest wyobraźnia.

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.

Join a versatile team driving innovation in Audio and Movie technologies within Frostbite. Reporting to the Engineering Manager of Frostbite Audio and Movie, you will work with domain experts that are passionate about developing the very best movie tools and runtime technologies within the games industry. You will help develop a broad range of features and capabilities, including content encoding/decoding, video compression, streaming, and more! You will work with game studios throughout EA to tackle challenges across a broad range of genres and the results of your work will have an impact on the final quality of games enjoyed by millions of players.


Responsibilities:

  • Maintain, support, and extend industry-leading movie decoding, encoding, and playback solutions across multiple platforms

  • Develop, test, and debug code specific to movie technologies

  • Support our game content creators and software engineers.


Required Skills:

  • High level of proficiency in C++ with at least 4 years of experience

  • Working knowledge of C#

  • Expert knowledge in writing performant, memory efficient, multithreaded code.

  • Experience using industry-recognized practices like unit testing, dependency injection, continuous integration and delivery.

  • Experience working in a collaborative team environment


Desirable Skills:


  • Bachelor's degree in computer science

  • 5 years of professional experience, specifically desktop application development

  • Knowledge of WPF and familiarity with concepts related to tool development, such as the MVVM pattern and S.O.L.I.D principles

  • Experience with:

    • Movie containers like MP4 and webm

    • Video and audio codecs like H.264, VP8, AAC , Vorbis, and Opus.

    • Streaming protocols like HLS and MPEG-DASH

    • FFMPEG

  • Game industry experience, either with a central technology team or with a game studio