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Informacje ogólne

Lokalizacje: Vancouver, British Columbia, Canada 
  • Właściwość miejscowa: Vancouver
  • Stan:
  • Kraj: Canada


Identyfikator roli
200530
Typ pracownika
Regular Employee
Studio/dział
CTO - Studio Technology Group
Elastyczna organizacja pracy
Off Site

Opis i wymagania

Jesteśmy globalnym zespołem twórców, scenarzystów, technologów, inicjatorów doświadczeń, innowatorów i wielu innych ekspertów. Wierzymy, że niesamowite gry i doświadczenia zaczynają się od zespołów, które są równie zróżnicowane jak gracze i społeczności, którym służymy. W Electronic Arts jedynym ograniczeniem jest wyobraźnia.

Senior Software Engineer

Fusion is one of several organizations within EA Studios that provides solutions to deliver games to millions of players around the world. With touchpoints across all titles and platforms, we work collaboratively to deliver direct impact to our players worldwide. 

The Tools and Technology Team within Fusion is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a unified passion for creating amazing content and experiences.

 

The Challenge Ahead: 

As a Senior Software Engineer, you will work in a small but growing team building the latest technology for our Character Creation pipeline. Dedicated to developing our new speech-to-animation tool, you and the team will be supported by our Product Owner and Technical Director. You will work on the technical design and development of this custom tool to improve our users' character creation workflow. With this new tool, we are aiming to reshape the possibilities of character creation for our game teams, allowing faster and more dynamic character creation. You may also support a variety of EA’s crucial content tools alongside other teams within the Tools & Technology group. 

You will report to a Development Director.

 

Day to day, you will…

  • Research and integrate new technologies and systems to enhance the quality and efficiency of the character production pipeline.
  • Design, implement, and debug tools for character creation workflows at EA.
  • Identify complex, systematic problems in the domain of tools, pipelines, and workflow development.
  • Analyze problem spaces, risks, and dependencies across multiple domains and toolsets.
  • Partner with end-users (both game teams and character artists), local and remote, to understand their workflows and toolset needs.
  • Use creative and pioneering work to grow EA's in-house technologies.
  • Established coding best practices and standards across the team and projects 
  • Mentor junior team members 

 

  

You are/you have…

  • Computer Science or other relevant Bachelor's degree OR equivalent training and professional experience (8+ years)
  • Intermediate to expert experience level in one or more programming languages such as Python, JavaScript, C#
  • Experience building and maintaining APIs (REST, GraphQL or other)
  • Experience with containerization (Docker)
  • Passionate about working with different partners to deliver product needs, understanding the bigger picture, and defining deliveries according to these
  • Experience with automated testing, both integration and unit test frameworks such as playwright, pytest, mocha or similar

 

Bonus if you have…

  • Experience with frontend JavaScript frameworks such (e.g React, Vue, Angular)
  • Experience with Kubernetes
  • Experience with distributed systems and/or microservices architecture
  • Experience on Interest in developing ML systems
  • Familiarity with character creation pipelines and DCCs such as Maya and MotionBuilder