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Informacje ogólne

Lokalizacje: Vancouver, British Columbia, Canada 
  • Właściwość miejscowa: Vancouver
  • Stan:
  • Kraj: Canada


Identyfikator roli
201455
Typ pracownika
Regular Employee
Studio/dział
EA Studios - SPORTS
Elastyczna organizacja pracy
Hybrid

Opis i wymagania

Jesteśmy globalnym zespołem twórców, scenarzystów, technologów, inicjatorów doświadczeń, innowatorów i wielu innych ekspertów. Wierzymy, że niesamowite gry i doświadczenia zaczynają się od zespołów, które są równie zróżnicowane jak gracze i społeczności, którym służymy. W Electronic Arts jedynym ograniczeniem jest wyobraźnia.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.


EA SPORTS NHL has revolutionized sports gaming for millions of players worldwide. We’ve pioneered award-winning creative technology and experiences to connect players to the speed, skill, and heart of the NHL. The EA SPORTS NHL franchise is founded on passion and new ideas. Located in Vancouver, British Columbia, the team is composed of diverse talent dedicated to creating on-ice experiences that connect gamers around the world through play. If you're a creative pioneer with a passion for your craft, this will be more than a job. It’ll be what you love.


Your Responsibilities:

The Senior Technical Artist (Sr. TA) develops pipelines, workflows, and technology innovations used by content creators from our NHL team. Reporting to our Technical Art Director, they partner with development teams to build shared and scalable solutions. The main areas of responsibilities include development of runtime character & environment features, asset loading, live content support, content production tools, pipelines, asset optimization/integration, and workflows. Sr. TAs are expected to assume ownership over any technical issues that arise on their projects and bring them to resolution. You can be from an Art, Design, Mathematics, Engineering, or Computer Science background; however, you must demonstrate a comfort level in working with both art and science. This team works hybrid 2 days/onsite (Tuesday & Wednesday) at EA Vancouver.


Your Qualifications:

  • At least 8+ years of cinematic/games production experience.
  • A bachelor's degree (or equivalent experience) in a related field.
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Proficient scripting/programming in Python or C#. (C++ is a bonus, but is not required).
  • Experience with 2D/3D art packages such as Maya, Photoshop, Houdini.
  • A solutions-provider, especially as it pertains to testing and debugging technical issues.
  • Experience with asset optimization challenges/techniques.
  • A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
  • A Passion for Games!


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