Przejdź do treści

Informacje ogólne

Lokalizacje: Kirkland, Washington, United States of America 
  • Właściwość miejscowa: Toronto (Glu Mobile)
  • Stan:
  • Kraj: Canada

  • Właściwość miejscowa: Seattle
  • Stan:
  • Kraj: United States of America


Identyfikator roli
206397
Typ pracownika
Intern - Temporary Employee
Studio/dział
EA Mobile - PopCap
Elastyczna organizacja pracy
Hybrid

Opis i wymagania

Jesteśmy globalnym zespołem twórców, scenarzystów, technologów, inicjatorów doświadczeń, innowatorów i wielu innych ekspertów. Wierzymy, że niesamowite gry i doświadczenia zaczynają się od zespołów, które są równie zróżnicowane jak gracze i społeczności, którym służymy. W Electronic Arts jedynym ograniczeniem jest wyobraźnia.

2D Artist Intern – Summer 2025

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

We are looking for a 2D art intern to join us and help continue delivering a long-running and beloved IP to our players, Plants vs. Zombies! This artist will report to the Senior Concept Artist, and work on an upcoming Plants vs. Zombies mobile title. You will rapidly develop concepts to drive creation of best in class visuals, bringing the world of Plants vs. Zombies to life. You have experience in art creation and leadership for mobile games with an eye for industry trends. 

Responsibilities

  • Collaborate Concept Artists to understand artistic vision and create quick and detailed concepts of environments, characters, and prop 
  • Attend ideation sessions, brainstorm visuals to accompany gameplay content and work together with narrative and game designers to ensure alignment across visuals and gameplay 
  • Gather reference materials, and provide content for style guides, mood boards, and visual targets to communicate with external production artists
  • Ensure that produced and integrated assets respect the artistic vision of the game and meet the quality standards

Qualifications

  • Demonstrated excellence in illustration, visual design skills and attention to detail
  • Demonstrated excellence in conceptual thinking skills 
  • Excellent knowledge in Photoshop or other equivalent software
  • Ability to give and receive respectful, constructive feedback
  • Experience with Unity and/or any 3D software is an asset
  • Experience with animation is an asset

You must be available for a full-time paid internship in the summer of 2025. We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. You must be legally authorized to work in the US on a full-time basis during the internship. Visa sponsorship is not available for this position.