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Informacje ogólne

Lokalizacje: Los Angeles - Del Rey, California, United States of America 
  • Właściwość miejscowa: Los Angeles - Del Rey
  • Stan:
  • Kraj: United States of America


Identyfikator roli
206402
Typ pracownika
Intern - Temporary Employee
Studio/dział
EA Studios - Ripple Effect
Elastyczna organizacja pracy
Hybrid

Opis i wymagania

Jesteśmy globalnym zespołem twórców, scenarzystów, technologów, inicjatorów doświadczeń, innowatorów i wielu innych ekspertów. Wierzymy, że niesamowite gry i doświadczenia zaczynają się od zespołów, które są równie zróżnicowane jak gracze i społeczności, którym służymy. W Electronic Arts jedynym ograniczeniem jest wyobraźnia.

Software Engineer Intern

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone’s ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013. We created Battlefield 2042’s Portal, and have supported DICE on every Battlefield game since Battlefield 4.

Now, we’re looking for new team members to help us craft the next Battlefield..

We are looking for a CS student like you with a passion for building exciting game systems and a desire to continue learning. You will be challenged to collaborate with a team of engineers to build game systems, then improve and polish them to perfection. You will get the chance to work with engineers, production, designers and others to help build and improve our game.

This role will report to an Engineering Line Manager.

What we are looking for:

  • Working towards BSc in Computer Science, Computer Engineering or equivalent experience
  • Working knowledge of C++ either through Course Work or Individual Projects
  • Flexibility and desire to work on a variety of game systems
  • Able to work closely and iteratively with developers
  • Great communication skills that supports an open working environment in terms of feedback

We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate between December 2025 and June 2026. Applicants must be legally authorized to work in the US on a full-time basis during the 12-week internship. Visa sponsorship is not available for this position.